mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-26 03:07:32 +01:00
Merge pull request 'Various mob improvments' (#2791) from various_mob_improvments into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2791 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
678bf661d2
@ -7,8 +7,8 @@ local HORNY_TIME = 30
|
||||
local HORNY_AGAIN_TIME = 300
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -10
|
||||
local FLOP_HEIGHT = 5.0
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
local FLOP_HEIGHT = 6
|
||||
local FLOP_HOR_SPEED = 1.5
|
||||
local ENTITY_CRAMMING_MAX = 24
|
||||
local CRAMMING_DAMAGE = 3
|
||||
@ -187,7 +187,7 @@ local enable_physics = function(object, luaentity, ignore_check)
|
||||
physical = true
|
||||
})
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=-9.81,z=0})
|
||||
object:set_acceleration({x=0,y=DEFAULT_FALL_SPEED,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
@ -514,9 +514,6 @@ local flight_check = function(self)
|
||||
for _,checknode in pairs(fly_in) do
|
||||
if nod == checknode then
|
||||
return true
|
||||
elseif checknode == "__airlike" or def.walkable == false and
|
||||
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
@ -556,12 +553,13 @@ local set_animation = function(self, anim, fixed_frame)
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
if a_start and a_end then
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -686,7 +684,7 @@ local effect = function(pos, amount, texture, min_size, max_size, radius, gravit
|
||||
radius = radius or 2
|
||||
min_size = min_size or 0.5
|
||||
max_size = max_size or 1
|
||||
gravity = gravity or -10
|
||||
gravity = gravity or DEFAULT_FALL_SPEED
|
||||
glow = glow or 0
|
||||
go_down = go_down or false
|
||||
|
||||
@ -909,10 +907,10 @@ local check_for_death = function(self, cause, cmi_cause)
|
||||
|
||||
-- play damage sound if health was reduced and make mob flash red.
|
||||
if damaged then
|
||||
add_texture_mod(self, "^[colorize:red:130")
|
||||
minetest.after(.2, function(self)
|
||||
add_texture_mod(self, "^[colorize:#d42222:175")
|
||||
minetest.after(1, function(self)
|
||||
if self and self.object then
|
||||
remove_texture_mod(self, "^[colorize:red:130")
|
||||
remove_texture_mod(self, "^[colorize:#d42222:175")
|
||||
end
|
||||
end, self)
|
||||
mob_sound(self, "damage")
|
||||
@ -1454,7 +1452,7 @@ local do_jump = function(self)
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
v.y = self.jump_height + 0.1
|
||||
v.y = self.jump_height + 0.1 * 3
|
||||
|
||||
set_animation(self, "jump") -- only when defined
|
||||
|
||||
@ -1467,7 +1465,7 @@ local do_jump = function(self)
|
||||
end
|
||||
self.object:set_acceleration({
|
||||
x = v.x * 2,
|
||||
y = -10,
|
||||
y = DEFAULT_FALL_SPEED,
|
||||
z = v.z * 2,
|
||||
})
|
||||
end, self, v)
|
||||
@ -1590,7 +1588,7 @@ local breed = function(self)
|
||||
-- jump when fully grown so as not to fall into ground
|
||||
self.object:set_velocity({
|
||||
x = 0,
|
||||
y = self.jump_height,
|
||||
y = self.jump_height*3,
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
@ -2384,15 +2382,18 @@ local follow_flop = function(self)
|
||||
self.state = "flop"
|
||||
self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0})
|
||||
|
||||
local sdef = minetest.registered_nodes[self.standing_on]
|
||||
local p = self.object:get_pos()
|
||||
local sdef = minetest.registered_nodes[node_ok(vector.add(p, vector.new(0,self.collisionbox[2]-0.2,0))).name]
|
||||
-- Flop on ground
|
||||
if sdef and sdef.walkable then
|
||||
mob_sound(self, "flop")
|
||||
self.object:set_velocity({
|
||||
x = random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
y = FLOP_HEIGHT,
|
||||
z = random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
})
|
||||
if self.object:get_velocity().y < 0.1 then
|
||||
mob_sound(self, "flop")
|
||||
self.object:set_velocity({
|
||||
x = random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
y = FLOP_HEIGHT,
|
||||
z = random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
set_animation(self, "stand", true)
|
||||
@ -3232,7 +3233,7 @@ local falling = function(self, pos)
|
||||
-- apply gravity when moving up
|
||||
self.object:set_acceleration({
|
||||
x = 0,
|
||||
y = -10,
|
||||
y = DEFAULT_FALL_SPEED,
|
||||
z = 0
|
||||
})
|
||||
|
||||
@ -3453,23 +3454,26 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
end
|
||||
end
|
||||
-- knock back effect (only on full punch)
|
||||
if not die
|
||||
and self.knock_back
|
||||
if self.knock_back
|
||||
and tflp >= punch_interval then
|
||||
-- direction error check
|
||||
dir = dir or {x = 0, y = 0, z = 0}
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
local r = 1.4 - min(punch_interval, 1.4)
|
||||
local kb = r * 2.0
|
||||
local kb = r * (abs(v.x)+abs(v.z))
|
||||
local up = 2
|
||||
|
||||
if die==true then
|
||||
kb=kb*2
|
||||
end
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if v.y ~= 0
|
||||
if abs(v.y) > 0.1
|
||||
or self.fly then
|
||||
up = 0
|
||||
end
|
||||
|
||||
-- direction error check
|
||||
dir = dir or {x = 0, y = 0, z = 0}
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
if tool_capabilities.damage_groups["knockback"] then
|
||||
@ -3490,16 +3494,22 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
--self._kb_turn = false
|
||||
self._turn_to=self.object:get_yaw()+0.85
|
||||
self._turn_to=self.object:get_yaw()+1.57
|
||||
self.frame_speed_multiplier=2.3
|
||||
if self.animation.run_end then
|
||||
set_animation(self, "run")
|
||||
elseif self.animation.walk_end then
|
||||
set_animation(self, "walk")
|
||||
end
|
||||
minetest.after(0.2, function()
|
||||
if self and self.object then
|
||||
self.frame_speed_multiplier=1
|
||||
self._kb_turn = true
|
||||
end
|
||||
end)
|
||||
|
||||
self.object:set_velocity({
|
||||
self.object:add_velocity({
|
||||
x = dir.x * kb,
|
||||
y = dir.y * kb + up * 2,
|
||||
y = up*2,
|
||||
z = dir.z * kb
|
||||
})
|
||||
|
||||
@ -3510,21 +3520,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
-- if skittish then run away
|
||||
if not die and self.runaway == true and self.state ~= "flop" then
|
||||
|
||||
local lp = hitter:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then
|
||||
yaw = yaw + pi
|
||||
end
|
||||
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
|
||||
minetest.after(0.2,function()
|
||||
if self and self.object then
|
||||
yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
|
||||
set_velocity(self, self.run_velocity)
|
||||
end
|
||||
end)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 0
|
||||
self.following = nil
|
||||
@ -3854,12 +3856,22 @@ local mob_step = function(self, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
if self.state and self.state=="die" or check_for_death(self) then
|
||||
local v = self.object:get_velocity()
|
||||
local d = 0.85
|
||||
|
||||
if self.state and self.state=="die" or check_for_death(self) and not self.animation.die_end then
|
||||
d = 0.92
|
||||
local rot = self.object:get_rotation()
|
||||
rot.z = ((pi/2-rot.z)*.2)+rot.z
|
||||
self.object:set_rotation(rot)
|
||||
end
|
||||
|
||||
if v then
|
||||
--diffuse object velocity
|
||||
self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
|
||||
end
|
||||
|
||||
|
||||
if not player_in_active_range(self) then
|
||||
set_animation(self, "stand", true)
|
||||
self.object:set_velocity(vector.new(0,0,0))
|
||||
@ -3901,12 +3913,13 @@ local mob_step = function(self, dtime)
|
||||
--set animation speed relitive to velocity
|
||||
local v = self.object:get_velocity()
|
||||
if v then
|
||||
local v2 = abs(v.x)+abs(v.z)*.833
|
||||
self.object:set_animation_frame_speed((v2/self.walk_velocity)*25)
|
||||
|
||||
|
||||
--diffuse object velocity
|
||||
self.object:set_velocity({x = v.x*.85, y = v.y, z = v.z*.85})
|
||||
if self.frame_speed_multiplier then
|
||||
local v2 = abs(v.x)+abs(v.z)*.833
|
||||
if not self.animation.walk_speed then
|
||||
self.animation.walk_speed = 25
|
||||
end
|
||||
self.object:set_animation_frame_speed((v2/self.walk_velocity)*self.animation.walk_speed*self.frame_speed_multiplier)
|
||||
end
|
||||
|
||||
--set_speed
|
||||
if self.acc then
|
||||
@ -4299,7 +4312,7 @@ minetest.register_entity(name, {
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation,
|
||||
animation = def.animation or {},
|
||||
follow = def.follow,
|
||||
nofollow = def.nofollow,
|
||||
can_open_doors = def.can_open_doors,
|
||||
@ -4325,6 +4338,7 @@ minetest.register_entity(name, {
|
||||
hornytimer = 0,
|
||||
gotten = false,
|
||||
health = 0,
|
||||
frame_speed_multiplier = 1,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
|
@ -1239,6 +1239,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
||||
bone_eye_height = 6.3,
|
||||
head_eye_height = 2.2,
|
||||
curiosity = 10,
|
||||
runaway = true,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_villager.b3d",
|
||||
|
Loading…
Reference in New Issue
Block a user