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Merge pull request 'Show elytra animation when using elytra' (#4108) from elytra into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4108 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
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commit
681175c463
@ -242,7 +242,7 @@ minetest.register_globalstep(function(dtime)
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player:get_meta():set_int("mcl_damage:damage_animation", 0)
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player:get_meta():set_int("mcl_damage:damage_animation", 0)
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end)
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end)
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elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then
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elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then
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player_set_animation(player, "stand")
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elseif walking and velocity.x > 0.35
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elseif walking and velocity.x > 0.35
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or walking and velocity.x < -0.35
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or walking and velocity.x < -0.35
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or walking and velocity.z > 0.35
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or walking and velocity.z > 0.35
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@ -366,7 +366,7 @@ minetest.register_globalstep(function(dtime)
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set_properties(player, player_props_elytra)
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set_properties(player, player_props_elytra)
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-- control body bone when flying
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-- control body bone when flying
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local body_rot = vector.new((75 - degrees(dir_to_pitch(player_velocity))), -player_vel_yaw + yaw, 0)
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local body_rot = vector.new(degrees(dir_to_pitch(player_velocity)) + 110, -player_vel_yaw + yaw, 180)
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set_bone_pos(player, "Body_Control", nil, body_rot)
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set_bone_pos(player, "Body_Control", nil, body_rot)
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elseif parent then
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elseif parent then
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set_properties(player, player_props_riding)
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set_properties(player, player_props_riding)
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