Make door textures obey naming conventions
@ -8,12 +8,12 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
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description = "Oak Door",
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description = "Oak Door",
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_doc_items_longdesc = wood_longdesc,
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_doc_items_longdesc = wood_longdesc,
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_doc_items_usagehelp = wood_usagehelp,
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_doc_items_usagehelp = wood_usagehelp,
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inventory_image = "door_wood.png",
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inventory_image = "doors_item_wood.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_wood_b.png", "door_wood_b.png"},
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tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_lower.png"},
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tiles_top = {"door_wood_a.png", "door_wood_a.png"},
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tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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@ -31,12 +31,12 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
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description = "Acacia Door",
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description = "Acacia Door",
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_doc_items_longdesc = wood_longdesc,
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_doc_items_longdesc = wood_longdesc,
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_doc_items_usagehelp = wood_usagehelp,
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_doc_items_usagehelp = wood_usagehelp,
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inventory_image = "door_acacia.png",
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inventory_image = "mcl_doors_door_acacia.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"},
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tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_lower.png"},
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tiles_top = {"door_acacia_a.png", "door_acacia_a.png"},
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tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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@ -54,12 +54,12 @@ mcl_doors:register_door("mcl_doors:birch_door", {
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description = "Birch Door",
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description = "Birch Door",
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_doc_items_longdesc = wood_longdesc,
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_doc_items_longdesc = wood_longdesc,
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_doc_items_usagehelp = wood_usagehelp,
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_doc_items_usagehelp = wood_usagehelp,
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inventory_image = "door_birch.png",
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inventory_image = "mcl_doors_door_birch.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_birch_b.png", "door_birch_b.png"},
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tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_lower.png"},
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tiles_top = {"door_birch_a.png", "door_birch_a.png"},
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tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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@ -77,12 +77,12 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
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description = "Dark Oak Door",
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description = "Dark Oak Door",
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_doc_items_longdesc = wood_longdesc,
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_doc_items_longdesc = wood_longdesc,
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_doc_items_usagehelp = wood_usagehelp,
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_doc_items_usagehelp = wood_usagehelp,
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inventory_image = "door_dark_oak.png",
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inventory_image = "mcl_doors_door_dark_oak.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"},
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tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_lower.png"},
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tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"},
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tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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@ -100,12 +100,12 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
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description = "Jungle Door",
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description = "Jungle Door",
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_doc_items_longdesc = wood_longdesc,
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_doc_items_longdesc = wood_longdesc,
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_doc_items_usagehelp = wood_usagehelp,
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_doc_items_usagehelp = wood_usagehelp,
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inventory_image = "door_jungle.png",
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inventory_image = "mcl_doors_door_jungle.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"},
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tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_lower.png"},
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tiles_top = {"door_jungle_a.png", "door_jungle_a.png"},
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tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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@ -123,12 +123,12 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
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description = "Spruce Door",
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description = "Spruce Door",
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_doc_items_longdesc = wood_longdesc,
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_doc_items_longdesc = wood_longdesc,
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_doc_items_usagehelp = wood_usagehelp,
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_doc_items_usagehelp = wood_usagehelp,
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inventory_image = "door_spruce.png",
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inventory_image = "mcl_doors_door_spruce.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"},
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tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_lower.png"},
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tiles_top = {"door_spruce_a.png", "door_spruce_a.png"},
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tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_upper.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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@ -177,12 +177,12 @@ mcl_doors:register_door("mcl_doors:iron_door", {
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description = "Iron Door",
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description = "Iron Door",
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_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
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_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
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_doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.",
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_doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.",
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inventory_image = "door_steel.png",
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inventory_image = "doors_item_steel.png",
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groups = {pickaxey=1, mesecon_effector_on=1},
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groups = {pickaxey=1, mesecon_effector_on=1},
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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_mcl_blast_resistance = 25,
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_mcl_blast_resistance = 25,
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tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"},
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tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_lower.png^[transformFX"},
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tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"},
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tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_upper.png^[transformFX"},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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sound_close = "doors_steel_door_close",
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@ -207,8 +207,8 @@ mcl_doors:register_trapdoor("mcl_doors:trapdoor", {
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description = "Wooden Trapdoor",
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description = "Wooden Trapdoor",
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_doc_items_longdesc = "Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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_doc_items_longdesc = "Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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_doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.",
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_doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.",
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tiles = {"door_trapdoor.png"},
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tiles = {"doors_trapdoor.png"},
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wield_image = "door_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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@ -232,8 +232,8 @@ minetest.register_craft({
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mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
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mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
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description = "Iron Trapdoor",
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description = "Iron Trapdoor",
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_doc_items_longdesc = "Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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_doc_items_longdesc = "Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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tiles = {"iron_trapdoor.png"},
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tiles = {"doors_trapdoor_steel.png"},
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wield_image = "iron_trapdoor.png",
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wield_image = "doors_trapdoor_steel.png",
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groups = {pickaxey=1, mesecon_effector_on=1},
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groups = {pickaxey=1, mesecon_effector_on=1},
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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_mcl_blast_resistance = 25,
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_mcl_blast_resistance = 25,
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mods/ITEMS/mcl_doors/textures/door_trapdoor.png → mods/ITEMS/mcl_doors/textures/doors_trapdoor.png
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