mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-01 07:13:45 +01:00
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
This commit is contained in:
commit
68df2c447a
@ -35,53 +35,12 @@ S("Arrows might get stuck on solid blocks and can be retrieved again. They are a
|
|||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- This is a fake node, used as model for the arrow entity.
|
|
||||||
-- It's not supposed to be usable as item or real node.
|
|
||||||
-- TODO: Use a proper mesh for the arrow entity
|
|
||||||
minetest.register_node("mcl_bows:arrow_box", {
|
|
||||||
drawtype = "nodebox",
|
|
||||||
is_ground_content = false,
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {
|
|
||||||
-- Shaft
|
|
||||||
{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
|
|
||||||
{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
|
|
||||||
{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
|
||||||
-- Tip
|
|
||||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
|
||||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
|
||||||
-- Fletching
|
|
||||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
|
||||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
|
||||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
|
||||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
|
||||||
|
|
||||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
|
||||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
|
||||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
|
||||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
|
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
groups = {not_in_creative_inventory=1, dig_immediate=3},
|
|
||||||
drop = "",
|
|
||||||
node_placement_prediction = "",
|
|
||||||
on_construct = function(pos)
|
|
||||||
minetest.log("error", "[mcl_bows] Trying to construct mcl_bows:arrow_box at "..minetest.pos_to_string(pos))
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
local ARROW_ENTITY={
|
local ARROW_ENTITY={
|
||||||
physical = true,
|
physical = true,
|
||||||
visual = "wielditem",
|
visual = "mesh",
|
||||||
visual_size = {x=0.4, y=0.4},
|
mesh = "mcl_bows_arrow.obj",
|
||||||
textures = {"mcl_bows:arrow_box"},
|
visual_size = {x=-1, y=1},
|
||||||
|
textures = {"mcl_bows_arrow.png"},
|
||||||
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
_fire_damage_resistant = true,
|
_fire_damage_resistant = true,
|
||||||
@ -185,6 +144,25 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||||||
|
|
||||||
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
||||||
else
|
else
|
||||||
|
|
||||||
|
if self._damage >= 9 then
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 1,
|
||||||
|
time = .001,
|
||||||
|
minpos = pos,
|
||||||
|
maxpos = pos,
|
||||||
|
minvel = vector.new(-0.1,-0.1,-0.1),
|
||||||
|
maxvel = vector.new(0.1,0.1,0.1),
|
||||||
|
minexptime = 0.5,
|
||||||
|
maxexptime = 0.5,
|
||||||
|
minsize = 2,
|
||||||
|
maxsize = 2,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mobs_mc_arrow_particle.png",
|
||||||
|
glow = 1,
|
||||||
|
})
|
||||||
|
end
|
||||||
-- We just check for any hurtable objects nearby.
|
-- We just check for any hurtable objects nearby.
|
||||||
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
||||||
-- arrow to hilariously go through mobs often.
|
-- arrow to hilariously go through mobs often.
|
||||||
|
56
mods/ITEMS/mcl_bows/models/mcl_bows_arrow.obj
Normal file
56
mods/ITEMS/mcl_bows/models/mcl_bows_arrow.obj
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
# Blender v2.91.0 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib mcl_bows_arrow.mtl
|
||||||
|
o Plane
|
||||||
|
v -3.782006 -1.443249 0.000500
|
||||||
|
v -3.782006 1.444249 0.000500
|
||||||
|
v 3.782006 1.444249 0.000500
|
||||||
|
v 3.782006 -1.443249 0.000500
|
||||||
|
v 3.331104 1.069925 1.085017
|
||||||
|
v 3.331104 -1.100076 1.085017
|
||||||
|
v 3.331104 1.069925 -1.064830
|
||||||
|
v 3.331104 -1.100076 -1.064829
|
||||||
|
v 3.782006 0.001000 1.443749
|
||||||
|
v 3.782006 0.001000 -1.443750
|
||||||
|
v -3.782006 0.001000 -1.443749
|
||||||
|
v -3.782006 0.001000 1.443750
|
||||||
|
v 3.782006 0.000000 -1.443750
|
||||||
|
v 3.782006 0.000000 1.443749
|
||||||
|
v -3.782006 0.000000 1.443750
|
||||||
|
v -3.782006 0.000000 -1.443749
|
||||||
|
v 3.782006 1.444249 -0.000500
|
||||||
|
v 3.782006 -1.443249 -0.000500
|
||||||
|
v -3.782006 -1.443249 -0.000500
|
||||||
|
v -3.782006 1.444249 -0.000500
|
||||||
|
vt 0.000000 0.300000
|
||||||
|
vt 0.000000 0.700000
|
||||||
|
vt 1.000000 0.700000
|
||||||
|
vt 1.000000 0.300000
|
||||||
|
vt -0.007553 -0.000373
|
||||||
|
vt 0.296712 -0.000373
|
||||||
|
vt 0.296712 0.298611
|
||||||
|
vt -0.007553 0.298611
|
||||||
|
vt 0.000000 0.300000
|
||||||
|
vt 1.000000 0.300000
|
||||||
|
vt 1.000000 0.700000
|
||||||
|
vt 0.000000 0.700000
|
||||||
|
vt 0.000000 0.300000
|
||||||
|
vt 1.000000 0.300000
|
||||||
|
vt 1.000000 0.700000
|
||||||
|
vt 0.000000 0.700000
|
||||||
|
vt 0.000000 0.300000
|
||||||
|
vt 0.000000 0.700000
|
||||||
|
vt 1.000000 0.700000
|
||||||
|
vt 1.000000 0.300000
|
||||||
|
vn -0.0000 -0.0000 -1.0000
|
||||||
|
vn 1.0000 -0.0000 0.0000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
usemtl Material.002
|
||||||
|
s off
|
||||||
|
f 17/1/1 18/2/1 19/3/1 20/4/1
|
||||||
|
f 8/5/2 7/6/2 5/7/2 6/8/2
|
||||||
|
f 10/9/3 11/10/3 12/11/3 9/12/3
|
||||||
|
f 3/13/4 2/14/4 1/15/4 4/16/4
|
||||||
|
f 13/17/5 14/18/5 15/19/5 16/20/5
|
Binary file not shown.
Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 359 B |
Binary file not shown.
Before Width: | Height: | Size: 132 B After Width: | Height: | Size: 212 B |
Binary file not shown.
Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 260 B |
@ -100,9 +100,10 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||||||
|
|
||||||
local ARROW_ENTITY={
|
local ARROW_ENTITY={
|
||||||
physical = true,
|
physical = true,
|
||||||
visual = "wielditem",
|
visual = "mesh",
|
||||||
visual_size = {x=0.4, y=0.4},
|
mesh = "mcl_bows_arrow.obj",
|
||||||
textures = {"mcl_potions:"..name.."_arrow_box"},
|
visual_size = {x=1, y=1},
|
||||||
|
textures = arrow_image(color, 100),
|
||||||
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
|
|
||||||
@ -177,6 +178,26 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||||||
|
|
||||||
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
||||||
else
|
else
|
||||||
|
|
||||||
|
if self._damage == 10 or self._damage == 9 then
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 1,
|
||||||
|
time = .001,
|
||||||
|
minpos = pos,
|
||||||
|
maxpos = pos,
|
||||||
|
minvel = vector.new(-0.1,-0.1,-0.1),
|
||||||
|
maxvel = vector.new(0.1,0.1,0.1),
|
||||||
|
minexptime = 0.5,
|
||||||
|
maxexptime = 0.5,
|
||||||
|
minsize = 2,
|
||||||
|
maxsize = 2,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mobs_mc_arrow_particle.png",
|
||||||
|
glow = 1,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- We just check for any hurtable objects nearby.
|
-- We just check for any hurtable objects nearby.
|
||||||
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
||||||
-- arrow to hilariously go through mobs often.
|
-- arrow to hilariously go through mobs often.
|
||||||
|
Loading…
Reference in New Issue
Block a user