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broke elytra
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@ -263,8 +263,16 @@ minetest.register_globalstep(function(dtime)
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local elytra = mcl_playerplus.elytra[player]
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local function get_overall_velocity(vector)
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local v = sqrt(vector.x^2 + vector.y^2 + vector.z^2)
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return 0
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local v = math.sqrt(vector.x^2 + vector.y^2 + vector.z^2)
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return v
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end
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local function clamp(num, min, max)
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return math.min(max, math.max(num, min))
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end
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if not elytra.active then
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elytra.speed = 10
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end
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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@ -274,18 +282,18 @@ minetest.register_globalstep(function(dtime)
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if elytra.active then
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mcl_player.player_set_animation(player, "fly")
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if player_velocity.y < -1.5 then
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player:add_velocity({x=0, y=0.17, z=0})
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end
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if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
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local dir = minetest.yaw_to_dir(player:get_look_horizontal())
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if degrees(player:get_look_vertical()) * -.01 < .1 then
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look_pitch = degrees(player:get_look_vertical()) * -.01
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else
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look_pitch = .1
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end
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player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
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end
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local max_speed = 10000
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local direction = player:get_look_dir()
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-- local vel = player:get_velocity()
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local speed_mult = clamp(elytra.speed - direction.y * dtime, -max_speed, max_speed)
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elytra.speed = speed_mult
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vel = direction
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vel = vector.multiply(vel, speed_mult*100)
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vel = {
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x = clamp(vel.x, -max_speed, max_speed),
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y = clamp(vel.y, -max_speed, max_speed),
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z = clamp(vel.z, -max_speed, max_speed)}
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player:set_velocity(vel)
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playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
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if elytra.rocketing > 0 then
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