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Converter: Generate crossings and junctions
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@ -202,6 +202,24 @@ def convert_textures():
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# TODO: Convert other chest sides
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# Generate railway crossings and t-junctions. Note: They may look strange.
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# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
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# TODO: Curves
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rails = [
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# (Straigt src, curved src, t-junction dest, crossing dest)
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("rail_normal.png", "rail_normal_turned.png", "default_rail_t_junction.png", "default_rail_crossing.png"),
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("rail_golden.png", "rail_normal_turned.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
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("rail_golden_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"),
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("rail_detector.png", "rail_normal_turned.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"),
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("rail_detector_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"),
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("rail_activator.png", "rail_normal_turned.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"),
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("rail_activator_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_activator_d_t_junction.png", "mcl_minecarts_rail_activator_powered_crossing.png"),
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]
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for r in rails:
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os.system("composite -compose Dst_Over "+tex_dir+"/blocks/"+r[0]+" "+tex_dir+"/blocks/"+r[1]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures")+"/"+r[2])
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os.system("convert "+tex_dir+"/blocks/"+r[0]+" -rotate 90 "+tempfile1.name)
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os.system("composite -compose Dst_Over "+tempfile1.name+" "+tex_dir+"/blocks/"+r[0]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures")+"/"+r[3])
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# Convert grass
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grass_file = tex_dir + "/blocks/grass_top.png"
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if os.path.isfile(grass_file):
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