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Do some calculating
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@ -203,7 +203,7 @@ minetest.register_globalstep(function(dtime)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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if depth_strider > 0 then
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if depth_strider > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", depth_strider / 2)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", (depth_strider / 3) + 0.75)
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end
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end
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else
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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