Do some calculating

This commit is contained in:
Code-Sploit 2021-02-28 14:02:48 +00:00
parent 99b5dff849
commit 6ab0e0fa86

@ -198,12 +198,12 @@ minetest.register_globalstep(function(dtime)
end end
-- Swimming? Check if boots are enchanted with depth strider -- Swimming? Check if boots are enchanted with depth strider
if minetest.get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then if minetest.get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
local boots = player:get_inventory():get_stack("armor", 5) local boots = player:get_inventory():get_stack("armor", 5)
local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider") local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
if depth_strider > 0 then if depth_strider > 0 then
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", depth_strider / 2) playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", (depth_strider / 3) + 0.75)
end end
else else
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface") playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")