Make villagers sell enchanted stuff

This commit is contained in:
Elias Fleckenstein 2020-12-22 12:00:04 +01:00
parent 3161668d26
commit 6ba3fc869c
2 changed files with 35 additions and 30 deletions

@ -99,8 +99,7 @@ local professions = {
{
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 },
-- TODO: replace with enchanted fishing rod
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod", 1, 1} },
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
},
},
@ -154,23 +153,27 @@ local professions = {
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
-- TODO: enchanted book
{ { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
-- TODO: 2 enchanted book tiers
{
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
@ -214,8 +217,7 @@ local professions = {
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond", 1, 1 } },
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
},
{
@ -236,8 +238,7 @@ local professions = {
},
{
-- TODO: enchant
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather", 1, 1 } },
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
},
{
@ -272,16 +273,13 @@ local professions = {
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
},
},
},
@ -291,20 +289,17 @@ local professions = {
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
},
},
},
@ -408,6 +403,15 @@ local init_trades = function(self, inv)
local offered_item = trade[2][1]
local offered_count = math.random(trade[2][2], trade[2][3])
local offered_stack = ItemStack({name = offered_item, count = offered_count})
if mcl_enchanting.is_enchanted(offered_item) then
if mcl_enchanting.is_book(offered_item) then
offered_stack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"})
else
mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
end
end
local wanted = { wanted1_item .. " " ..wanted1_count }
if trade[1][4] then
local wanted2_item = trade[1][4]
@ -417,7 +421,7 @@ local init_trades = function(self, inv)
table.insert(trades, {
wanted = wanted,
offered = offered_item .. " " .. offered_count,
offered = offered_stack:to_table(),
tier = tiernum, -- tier of this trade
traded_once = false, -- true if trade was traded at least once
trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
@ -426,6 +430,7 @@ local init_trades = function(self, inv)
end
end
self._trades = minetest.serialize(trades)
minetest.deserialize(self._trades)
end
local set_trade = function(trader, player, inv, concrete_tradenum)
@ -513,7 +518,7 @@ local function show_trade_formspec(playername, trader, tradenum)
.."item_image[2,1;1,1;"..wanted1:to_string().."]"
.."tooltip[2,1;0.8,0.8;"..F(wanted1:get_description()).."]"
..w2_formspec
.."item_image[5.76,1;1,1;"..offered:to_string().."]"
.."item_image[5.76,1;1,1;"..offered:get_name().." "..offered:get_count().."]"
.."tooltip[5.76,1;0.8,0.8;"..F(offered:get_description()).."]"
.."list["..tradeinv..";input;2,2.5;2,1;]"
.."list["..tradeinv..";output;5.76,2.55;1,1;]"

@ -252,9 +252,9 @@ function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level,
return possible_enchantments, weights, accum_weight
end
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
local itemname = itemstack:get_name()
if not mcl_enchanting.can_enchant_freshly(itemname) then
if not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted then
return
end
itemstack = ItemStack(itemstack)
@ -307,8 +307,8 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
return enchantments, description
end
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
if enchantments then
mcl_enchanting.set_enchanted_itemstring(itemstack)
mcl_enchanting.set_enchantments(itemstack, enchantments)
@ -317,7 +317,7 @@ function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure,
end
function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
return mcl_enchanting.enchant_randomly(enchantment_level, treasure, no_reduced_bonus_chance)
return mcl_enchanting.enchant_randomly(ItemStack("mcl_enchanting:book_enchanted"), enchantment_level, treasure, no_reduced_bonus_chance, true)
end
function mcl_enchanting.get_uniform_randomly_enchanted_book(except)