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fix for enchanted items
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@ -91,7 +91,13 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring)
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mcl_armor.trims.core_textures[itemstring] = core_texture
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local func = function(obj, itemstack)
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local overlay = itemstack:get_meta():get_string("mcl_armor:trim_overlay")
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local core_armor_texture = mcl_armor.trims.core_textures[itemstack:get_name()]
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local core_armor_texture
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local stack_name = mcl_grindstone.remove_enchant_name(itemstack) -- gets original itemstring if enchanted, no need to store (nearly) identical values
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local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
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core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
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end
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if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
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@ -1,5 +1,5 @@
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name = mcl_armor
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author = stu
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description = Adds craftable armor that is visible to other players.
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
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optional_depends = mcl_fire, ethereal, bakedclay
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@ -1,5 +1,5 @@
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local mod_registername = minetest.get_current_modname() .. ":"
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(minetest.get_current_modname())
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for _, template_name in pairs(mcl_armor.trims.overlays) do
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minetest.register_craftitem(mod_registername .. template_name, {
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@ -1,5 +1,7 @@
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-- Code based from mcl_anvils
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mcl_grindstone = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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@ -55,7 +57,7 @@ local function create_new_item(name_item, meta, wear)
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end
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-- If an item has an enchanment then remove "_enchanted" from the name
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local function remove_enchant_name(stack)
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function mcl_grindstone.remove_enchant_name(stack)
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if mcl_enchanting.is_enchanted(stack:get_name()) then
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local name = stack:get_name()
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return name.sub(name, 1, -11)
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@ -116,8 +118,8 @@ local function update_grindstone_slots(meta)
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local def1 = input1:get_definition()
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local def2 = input2:get_definition()
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-- Remove enchant name if they have one
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local name1 = remove_enchant_name(input1)
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local name2 = remove_enchant_name(input2)
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local name1 = mcl_grindstone.remove_enchant_name(input1)
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local name2 = mcl_grindstone.remove_enchant_name(input2)
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-- Calculate repair
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local function calculate_repair(dur1, dur2)
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@ -143,7 +145,7 @@ local function update_grindstone_slots(meta)
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local def1 = input1:get_definition()
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local meta = input1:get_meta()
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if def1.type == "tool" and mcl_enchanting.is_enchanted(input1:get_name()) then
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local name = remove_enchant_name(input1)
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local name = mcl_grindstone.remove_enchant_name(input1)
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local wear = input1:get_wear()
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local new_item = create_new_item(name, meta, wear)
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new_output = transfer_curse(input1, new_item)
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@ -157,7 +159,7 @@ local function update_grindstone_slots(meta)
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local def2 = input2:get_definition()
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local meta = input2:get_meta()
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if def2.type == "tool" and mcl_enchanting.is_enchanted(input2:get_name()) then
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local name = remove_enchant_name(input2)
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local name = mcl_grindstone.remove_enchant_name(input2)
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local wear = input2:get_wear()
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local new_item = create_new_item(name, meta, wear)
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new_output = transfer_curse(input2, new_item)
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