add trim boot textures
@ -26,6 +26,7 @@ local function define_items()
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piece_overlay = piece_overlay .. "_leggings"
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elseif string.find(itemname,"boots") then
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invOverlay = "^boots_trim.png"
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piece_overlay = piece_overlay .. "_boots"
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end
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piece_overlay = piece_overlay .. ".png"
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BIN
textures/coast_boots.png
Normal file
After Width: | Height: | Size: 648 B |
BIN
textures/dune_boots.png
Normal file
After Width: | Height: | Size: 622 B |
BIN
textures/eye_boots.png
Normal file
After Width: | Height: | Size: 633 B |
BIN
textures/sentry_boots.png
Normal file
After Width: | Height: | Size: 644 B |
BIN
textures/snout_boots.png
Normal file
After Width: | Height: | Size: 631 B |
BIN
textures/spire_boots.png
Normal file
After Width: | Height: | Size: 628 B |
BIN
textures/tide_boots.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
textures/vex_boots.png
Normal file
After Width: | Height: | Size: 619 B |
BIN
textures/ward_boots.png
Normal file
After Width: | Height: | Size: 653 B |
BIN
textures/wild_boots.png
Normal file
After Width: | Height: | Size: 631 B |