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Fix tropical fish empty texture array
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@ -72,7 +72,7 @@ local tropical_fish = {
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collisionbox = {-0.2, 0.0, -0.2, 0.2, 0.1, 0.2},
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visual = "mesh",
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mesh = "extra_mobs_tropical_fish_a.b3d",
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textures = {}, -- to be populated on_spawn
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textures = { "extra_mobs_tropical_fish_a.png" }, -- to be populated on_spawn
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sounds = {},
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animation = {
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stand_start = 0,
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