Make mob_difficulty no longer experimental

This commit is contained in:
Wuzzy 2019-10-03 12:24:37 +02:00
parent c6903b48f1
commit 6d5bfacb8c
2 changed files with 6 additions and 7 deletions

@ -596,7 +596,7 @@ External Settings for "minetest.conf"
is false) is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected 'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true) areas (default is true)
'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage 'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0. multiplied by this number), defaults to 1.0.
'mob_spawn_chance' multiplies chance of all mobs spawning and can be set 'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less. to 0.5 to have mobs spawn more or 2.0 to spawn less.

@ -64,6 +64,11 @@ only_peaceful_mobs (Spawn only peaceful mobs) bool false
# mob spawners. # mob spawners.
mobs_spawn_protected (Mobs spawn in protected areas) bool false mobs_spawn_protected (Mobs spawn in protected areas) bool false
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# If enabled, mobs might drop items when they die. # If enabled, mobs might drop items when they die.
mobs_drop_items (Mobs drop items) bool true mobs_drop_items (Mobs drop items) bool true
@ -78,12 +83,6 @@ mobs_disable_blood (Disable mob damage particles) bool false
flame_sound (Flame sound) bool true flame_sound (Flame sound) bool true
[Experimental] [Experimental]
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
# This feature is not finished yet!
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# Whether to generate fallen logs in some biomes. # Whether to generate fallen logs in some biomes.
# They might not always look pretty and have strange overhangs. # They might not always look pretty and have strange overhangs.
mcl_generate_fallen_logs (Generate fallen logs) bool false mcl_generate_fallen_logs (Generate fallen logs) bool false