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Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
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parent
c3a1d043d7
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@ -124,7 +124,7 @@ local arrow_entity = {
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_fire_damage_resistant = true,
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_fire_damage_resistant = true,
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_save_fields = {
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_save_fields = {
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"last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player",
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"last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player", "time_in_air",
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},
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},
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_startpos=nil,
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_startpos=nil,
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@ -307,6 +307,12 @@ local arrow_entity = {
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self._time_in_air = self._time_in_air + dtime
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self._time_in_air = self._time_in_air + dtime
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-- Give the arrows a maximum flight time
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if self._time_in_air > ARROW_TIMEOUT then
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self._removed = true
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self.object:remove()
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end
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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--local dpos = vector.round(vector.new(pos)) -- digital pos
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--local dpos = vector.round(vector.new(pos)) -- digital pos
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--local node = minetest.get_node(dpos)
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--local node = minetest.get_node(dpos)
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