mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 13:53:45 +01:00
Make books in chest loot deterministic, ref. https://git.minetest.land/MineClone2/MineClone2/issues/1254 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
This commit is contained in:
parent
15fa1e5b7a
commit
6e6809f360
@ -337,7 +337,7 @@ function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure,
|
||||
return mcl_enchanting.enchant_randomly(ItemStack("mcl_books:book"), enchantment_level, treasure, no_reduced_bonus_chance, true)
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_uniform_randomly_enchanted_book(except)
|
||||
function mcl_enchanting.get_uniform_randomly_enchanted_book(except, pr)
|
||||
except = except or except
|
||||
local stack = ItemStack("mcl_enchanting:book_enchanted")
|
||||
local list = {}
|
||||
@ -346,10 +346,19 @@ function mcl_enchanting.get_uniform_randomly_enchanted_book(except)
|
||||
table.insert(list, enchantment)
|
||||
end
|
||||
end
|
||||
local index = math.random(#list)
|
||||
local index, level
|
||||
if pr then
|
||||
index = pr:next(1,#list)
|
||||
else
|
||||
index = math.random(#list)
|
||||
end
|
||||
local enchantment = list[index]
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
local level = math.random(enchantment_def.max_level)
|
||||
if pr then
|
||||
level = pr:next(1, enchantment_def.max_level)
|
||||
else
|
||||
level = math.random(enchantment_def.max_level)
|
||||
end
|
||||
mcl_enchanting.enchant(stack, enchantment, level)
|
||||
return stack
|
||||
end
|
||||
|
@ -38,66 +38,6 @@ local surround_vectors = {
|
||||
{ x=0, y=0, z=1 },
|
||||
}
|
||||
|
||||
local loottable =
|
||||
{
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 20 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
|
||||
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
|
||||
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
|
||||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 15 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}), weight = 10 },
|
||||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 20 },
|
||||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
|
||||
},
|
||||
},
|
||||
{
|
||||
stacks_min = 3,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table.insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "", weight = 6 },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
|
||||
@ -345,6 +285,66 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||
|
||||
minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
local loottable =
|
||||
{
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 20 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
|
||||
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
|
||||
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
|
||||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 15 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
|
||||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 20 },
|
||||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
|
||||
},
|
||||
},
|
||||
{
|
||||
stacks_min = 3,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table.insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "", weight = 6 },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr), pr)
|
||||
end
|
||||
|
||||
|
@ -432,7 +432,7 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
|
||||
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}), weight = 20, },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 20, },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 20, },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
||||
|
@ -66,7 +66,7 @@ function tsm_railcorridors.get_treasures(pr)
|
||||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 30 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 20 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}), weight = 10 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
|
||||
{ itemstring = "", weight = 5},
|
||||
{ itemstring = "mcl_core:pick_iron", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 1 },
|
||||
|
Loading…
Reference in New Issue
Block a user