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Fix ice not melting properly by non-Sun light
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@ -1175,7 +1175,11 @@ minetest.register_abm({
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chance = 8,
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action = function(pos, node)
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if minetest.get_node_light(pos, 0) >= 12 then
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minetest.remove_node(pos)
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if node.name == "mcl_core:ice" then
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mcl_core.melt_ice(pos)
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else
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minetest.remove_node(pos)
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end
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end
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end
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})
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@ -1206,6 +1210,19 @@ function mcl_core.check_vines_supported(pos, node)
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return supported
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end
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-- Melt ice at pos. mcl_core:ice MUST be a post if you call this!
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function mcl_core.melt_ice(pos)
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-- Create a water source if ice is destroyed and there was something below it
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local belownode = minetest.get_node(below)
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local dim = mcl_worlds.pos_to_dimension(below)
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if dim ~= "nether" and belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then
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minetest.set_node(pos, {name="mcl_core:water_source"})
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else
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minetest.remove_node(pos)
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end
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end
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---- FUNCTIONS FOR SNOWED NODES ----
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-- These are nodes which change their appearence when they are below a snow cover
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-- and turn back into “normal” when the snow cover is removed.
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@ -781,13 +781,7 @@ minetest.register_node("mcl_core:ice", {
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sounds = mcl_sounds.node_sound_glass_defaults(),
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node_dig_prediction = "mcl_core:water_source",
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after_dig_node = function(pos, oldnode)
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-- Create a water source if ice is destroyed and there was something below it
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local belownode = minetest.get_node(below)
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local dim = mcl_worlds.pos_to_dimension(below)
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if dim ~= "nether" and belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then
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minetest.set_node(pos, {name="mcl_core:water_source"})
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end
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mcl_core.melt_ice(pos)
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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