don't damage falling mobs landing on air or ignore

This commit is contained in:
cora 2022-10-16 11:37:38 +02:00
parent a745075143
commit 6f6dac02e8

@ -3278,11 +3278,10 @@ local falling = function(self, pos)
-- fall damage onto solid ground -- fall damage onto solid ground
if self.fall_damage == 1 if self.fall_damage == 1
and self.object:get_velocity().y == 0 then and self.object:get_velocity().y == 0 then
local n = node_ok(vector.offset(pos,0,-1,0)).name
local d = (self.old_y or 0) - self.object:get_pos().y local d = (self.old_y or 0) - self.object:get_pos().y
if d > 5 then if d > 5 and n ~= "air" and n ~= "ignore" then
local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent") local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent")
local damage = d - 5 local damage = d - 5
if add ~= 0 then if add ~= 0 then