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Fix snowmen throwing snowballs and fix mcl_throwing when player throws things
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@ -25,7 +25,7 @@ function mcl_throwing.throw(throw_item, pos, dir, velocity, thrower)
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local itemstring = ItemStack(throw_item):get_name()
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local obj = vl_projectile.create(entity_mapping[itemstring], {
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pos = pos,
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owner_id = thrower,
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owner = thrower,
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dir = dir,
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velocity = velocity,
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drag = 3,
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@ -39,7 +39,7 @@ function mcl_throwing.get_player_throw_function(entity_name, velocity)
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local function func(item, player, pointed_thing)
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local playerpos = player:get_pos()
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local dir = player:get_look_dir()
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mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name())
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mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player)
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if not minetest.is_creative_enabled(player:get_player_name()) then
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item:take_item()
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end
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