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Make eternal fire destroy stuff as well
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@ -83,6 +83,7 @@ These groups are used mostly for informational purposes
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* `solid=1`: Solid full-cube block (automatically assigned)
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* `opaque=1`: Opaque block (automatically assigned)
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* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
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* `fire=1`: Fire
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* `water=1`: Water
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* `lava=1`: Lava
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* `torch`: Torch or torch-like node
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@ -35,7 +35,7 @@ minetest.register_node("mcl_fire:fire", {
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buildable_to = true,
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sunlight_propagates = true,
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damage_per_second = 1,
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groups = {igniter = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
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groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
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on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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if not f then
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@ -76,7 +76,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
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buildable_to = true,
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sunlight_propagates = true,
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damage_per_second = 1,
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groups = {igniter = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
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groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
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sounds = {},
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drop = "",
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_mcl_blast_resistance = 0,
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@ -270,7 +270,7 @@ else -- Fire enabled
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minetest.register_abm({
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label = "Remove flammable nodes",
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nodenames = {"mcl_fire:fire"},
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neighbors = "group:flammable",
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neighbors = {"group:fire"},
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interval = 5,
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chance = 18,
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catch_up = false,
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