Add defensive check (#4437)

This fixes #4436 and possible other unnoticed crashes by adding a defensive check.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4437
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
This commit is contained in:
the-real-herowl 2024-06-15 03:51:03 +02:00 committed by the-real-herowl
parent 35e14dd415
commit 72435933e4

@ -802,34 +802,37 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
end
-- alert others to the attack
local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
local obj = nil
local alert_pos = hitter:get_pos()
if alert_pos then
local objs = minetest.get_objects_inside_radius(alert_pos, self.view_range)
local obj = nil
for n = 1, #objs do
for n = 1, #objs do
obj = objs[n]:get_luaentity()
obj = objs[n]:get_luaentity()
if obj then
-- only alert members of same mob or friends
if obj.group_attack
and obj.state ~= "attack"
and obj.owner ~= name then
if obj.name == self.name then
obj:do_attack(hitter)
elseif type(obj.group_attack) == "table" then
for i=1, #obj.group_attack do
if obj.group_attack[i] == self.name then
obj._aggro = true
obj:do_attack(hitter)
break
if obj then
-- only alert members of same mob or friends
if obj.group_attack
and obj.state ~= "attack"
and obj.owner ~= name then
if obj.name == self.name then
obj:do_attack(hitter)
elseif type(obj.group_attack) == "table" then
for i=1, #obj.group_attack do
if obj.group_attack[i] == self.name then
obj._aggro = true
obj:do_attack(hitter)
break
end
end
end
end
end
-- have owned mobs attack player threat
if obj.owner == name and obj.owner_loyal then
obj:do_attack(self.object)
-- have owned mobs attack player threat
if obj.owner == name and obj.owner_loyal then
obj:do_attack(self.object)
end
end
end
end