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Rename and move texture: tnt_smoke
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f00dc21252
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@ -124,7 +124,7 @@ local function add_particles(pos, radius)
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maxexptime = 1.0,
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minsize = radius * 0.5,
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maxsize = radius * 1.0,
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texture = "tnt_smoke.png",
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texture = "mcl_particles_smoke.png",
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})
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end
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@ -1,3 +1,4 @@
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name = mcl_explosions
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description = A common API to create explosions.
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depends = mcl_particles
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optional_depends = mcl_fire
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0
mods/ITEMS/mcl_tnt/textures/tnt_smoke.png → mods/CORE/mcl_particles/textures/mcl_particles_smoke.png
0
mods/ITEMS/mcl_tnt/textures/tnt_smoke.png → mods/CORE/mcl_particles/textures/mcl_particles_smoke.png
Before Width: | Height: | Size: 945 B After Width: | Height: | Size: 945 B |
@ -516,7 +516,7 @@ mobs.death_effect = function(pos, collisionbox)
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maxexptime = 1.5,
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minsize = 0.5,
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maxsize = 1.5,
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texture = "tnt_smoke.png",
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texture = "mcl_particles_smoke.png",
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})
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end
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@ -841,7 +841,7 @@ local do_env_damage = function(self)
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if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
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self.health = self.health - damage
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effect(pos, 5, "tnt_smoke.png")
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effect(pos, 5, "mcl_particles_smoke.png")
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if check_for_death(self, "light", {type = "light"}) then
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return true
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@ -907,7 +907,7 @@ local do_env_damage = function(self)
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self.health = self.health - self.water_damage
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effect(pos, 5, "tnt_smoke.png", nil, nil, 1, nil)
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effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
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if check_for_death(self, "water", {type = "environment",
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pos = pos, node = self.standing_in}) then
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@ -952,7 +952,7 @@ local do_env_damage = function(self)
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self.health = self.health - nodef.damage_per_second
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effect(pos, 5, "tnt_smoke.png")
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effect(pos, 5, "mcl_particles_smoke.png")
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if check_for_death(self, "dps", {type = "environment",
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pos = pos, node = self.standing_in}) then
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@ -2327,7 +2327,7 @@ local do_states = function(self, dtime)
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}, true)
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entity_physics(pos, entity_damage_radius)
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effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
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effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
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end
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end
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self.object:remove()
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@ -2643,7 +2643,7 @@ local falling = function(self, pos)
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if damage > 0 then
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self.health = self.health - damage
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effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
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effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
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if check_for_death(self, "fall", {type = "fall"}) then
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return true
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@ -3960,7 +3960,7 @@ function mobs:safe_boom(self, pos, strength)
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}, true)
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local radius = strength
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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effect(pos, 32, "mcl_particles_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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end
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@ -4181,7 +4181,7 @@ function mobs:spawn_child(pos, mob_type)
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end
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local ent = child:get_luaentity()
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effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
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effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5)
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ent.child = true
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@ -1,2 +1,3 @@
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name = mcl_mobs
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depends = mcl_particles
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optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor
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@ -1,4 +1,5 @@
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mcl_init
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mcl_particles
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default?
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mcl_mobs
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mcl_tnt?
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@ -144,7 +144,7 @@ local summon_particles = function(obj)
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maxexptime = 2.0,
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minsize = 2.0,
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maxsize = 3.0,
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texture = "tnt_smoke.png",
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texture = "mcl_particles_smoke.png",
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})
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end
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@ -56,7 +56,7 @@ local torch_overheated = function(pos)
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velocity = {x = 0, y = 0.6, z = 0},
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expirationtime = 1.2,
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size = 1.5,
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texture = "tnt_smoke.png",
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texture = "mcl_particles_smoke.png",
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})
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local timer = minetest.get_node_timer(pos)
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timer:start(TORCH_COOLOFF)
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@ -1,4 +1,5 @@
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mcl_explosions
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mcl_particles
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mcl_sounds?
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mcl_mobitems?
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mcl_death_messages?
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@ -28,7 +28,7 @@ tnt.smoke_step = function(pos)
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expirationtime = 0.15 + math.random() * 0.25,
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size = 1.0 + math.random(),
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collisiondetection = false,
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texture = "tnt_smoke.png"
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texture = "mcl_particles_smoke.png"
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})
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end
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@ -130,12 +130,12 @@ local function add_effects(pos, radius, drops)
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maxexptime = 2.5,
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minsize = radius * 1,
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maxsize = radius * 3,
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texture = "tnt_smoke.png",
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texture = "mcl_particles_smoke.png",
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})
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-- we just dropped some items. Look at the items entities and pick
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-- one of them to use as texture
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local texture = "tnt_smoke.png" --fallback texture
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local texture = "mcl_particles_smoke.png" --fallback texture
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local most = 0
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for name, stack in pairs(drops) do
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local count = stack:get_count()
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@ -776,7 +776,7 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
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/assets/minecraft/textures/gui,icons.png,/mods/PLAYER/mcl_hunger/textures,hbhunger_icon_health_poison.png,88,0,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/PLAYER/mcl_hunger/textures,hbhunger_icon.png,52,27,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/PLAYER/mcl_hunger/textures,mcl_hunger_icon_foodpoison.png,88,27,9,9,0,0,y
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/assets/minecraft/textures/particle,particles.png,/mods/ITEMS/mcl_tnt/textures,tnt_smoke.png,56,0,8,8,0,0,y
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/assets/minecraft/textures/particle,particles.png,/mods/CORE/mcl_particles/textures,mcl_particles_smoke.png,56,0,8,8,0,0,y
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/assets/minecraft/textures/blocks,shulker_top_black.png,/mods/ITEMS/mcl_chests/textures,mcl_chests_black_shulker_box_top.png,,,,,,,y
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/assets/minecraft/textures/blocks,shulker_top_blue.png,/mods/ITEMS/mcl_chests/textures,mcl_chests_blue_shulker_box_top.png,,,,,,,y
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/assets/minecraft/textures/blocks,shulker_top_brown.png,/mods/ITEMS/mcl_chests/textures,mcl_chests_brown_shulker_box_top.png,,,,,,,y
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