Tweak wither skeleton: Sword, melee combat, new (bad) model

This commit is contained in:
Wuzzy 2017-03-05 05:14:31 +01:00
parent c059d05efd
commit 74670547ef

@ -8,8 +8,8 @@
mobs:register_mob("mobs_mc:skeleton", {
type = "monster",
hp_min = 30,
hp_max = 30,
hp_min = 20,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
pathfinding = 1,
group_attack = true,
@ -27,7 +27,7 @@ mobs:register_mob("mobs_mc:skeleton", {
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 1,
armor = 200,
armor = 100,
drops = {
{name = "mcl_throwing:arrow",
chance = 1,
@ -73,14 +73,18 @@ mobs:register_spawn("mobs_mc:skeleton", {"group:solid"}, 7, -1, 5000, 4, 31000)
mobs:register_mob("mobs_mc:skeleton2", {
type = "monster",
hp_max = 60,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
pathfinding = 1,
group_attack = true,
group_attack = false,
visual = "mesh",
mesh = "mobs_skeleton.x",
mesh = "3d_armor_character.b3d",
textures = {
{"mobs_skeleton2.png"}
{"mobs_skeleton2.png",
"3d_armor_trans.png",
minetest.registered_items["mcl_tools:sword_stone"].inventory_image,
},
},
makes_footstep_sound = true,
sounds = {
@ -90,8 +94,8 @@ mobs:register_mob("mobs_mc:skeleton2", {
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 3,
armor = 200,
damage = 7,
armor = 100,
drops = {
{name = "mcl_core:coal_lump",
chance = 1,
@ -107,34 +111,18 @@ mobs:register_mob("mobs_mc:skeleton2", {
max = 1,},
},
animation = {
speed_normal = 30,
speed_run = 60,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
hurt_start = 85,
hurt_end = 115,
death_start = 117,
death_end = 145,
shoot_start = 50,
shoot_end = 82,
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
drawtype = "front",
water_damage = 1,
lava_damage = 0,
light_damage = 0,
view_range = 16,
attack_type = "dogshoot",
arrow = "mcl_throwing:arrow_entity",
shoot_interval = 0.5,
shoot_offset = 1,
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
--'dogshoot_count_max' number of seconds before switching above modes.
dogshoot_switch = 1,
dogshoot_count_max =6,
attack_type = "dogfight",
})
mobs:register_spawn("mobs_mc:skeleton2", {"group:solid"}, 7, -1, 5000, 4, -3000)