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fix mob death animation
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38ff7af9fe
commit
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@ -3494,7 +3494,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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kb = kb + luaentity._knockback
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kb = kb + luaentity._knockback
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end
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end
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--self._kb_turn = false
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--self._kb_turn = false
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self._turn_to=self.object:get_yaw()+1.57
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self._turn_to=self.object:get_yaw()-1.57
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self.frame_speed_multiplier=2.3
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self.frame_speed_multiplier=2.3
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if self.animation.run_end then
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if self.animation.run_end then
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set_animation(self, "run")
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set_animation(self, "run")
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@ -3859,7 +3859,7 @@ local mob_step = function(self, dtime)
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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local d = 0.85
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local d = 0.85
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if self.state and self.state=="die" or check_for_death(self) and not self.animation.die_end then
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if (self.state and self.state=="die" or check_for_death(self)) and not self.animation.die_end then
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d = 0.92
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d = 0.92
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local rot = self.object:get_rotation()
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local rot = self.object:get_rotation()
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rot.z = ((pi/2-rot.z)*.2)+rot.z
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rot.z = ((pi/2-rot.z)*.2)+rot.z
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