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Add setting for damage_enabled
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@ -34,7 +34,9 @@ mcl_damage = {
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}
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}
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local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
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local damage_enabled = vl_tuning.setting("damage_enabled", "bool",{
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default = minetest.settings:get_bool("enabled_damage",true)
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})
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function mcl_damage.register_modifier(func, priority)
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table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
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@ -142,7 +144,7 @@ function mcl_damage.register_type(name, def)
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end
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if not damage_enabled then return 0 end
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if not damage_enabled[1] then return 0 end
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if hp_change < 0 then
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if player:get_hp() <= 0 then
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return 0
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@ -153,7 +155,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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end, true)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if not damage_enabled then return 0 end
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if not damage_enabled[1] then return 0 end
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if player:get_hp() > 0 then
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if hp_change < 0 then
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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@ -1,3 +1,4 @@
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name = mcl_damage
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author = Fleckenstein
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description = Minecraft-like damage reason system
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depends = vl_tuning
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