Add setting for damage_enabled

This commit is contained in:
teknomunk 2024-06-09 21:09:07 -05:00
parent d8af2d4ced
commit 75565e7118
2 changed files with 6 additions and 3 deletions

@ -34,7 +34,9 @@ mcl_damage = {
}
}
local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
local damage_enabled = vl_tuning.setting("damage_enabled", "bool",{
default = minetest.settings:get_bool("enabled_damage",true)
})
function mcl_damage.register_modifier(func, priority)
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
@ -142,7 +144,7 @@ function mcl_damage.register_type(name, def)
end
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if not damage_enabled[1] then return 0 end
if hp_change < 0 then
if player:get_hp() <= 0 then
return 0
@ -153,7 +155,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
end, true)
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if not damage_enabled[1] then return 0 end
if player:get_hp() > 0 then
if hp_change < 0 then
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))

@ -1,3 +1,4 @@
name = mcl_damage
author = Fleckenstein
description = Minecraft-like damage reason system
depends = vl_tuning