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Tweak spawning of shulkers and endermen
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@ -147,7 +147,7 @@ mobs:register_mob("mobs_mc:enderman", {
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-- End spawn
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mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 4, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
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mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 18, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
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-- Overworld spawn
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mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 9000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- Nether spawn (rare)
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@ -83,7 +83,7 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
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mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
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mobs:spawn_specific("mobs_mc:shulker", "mcl_end:purpur_block", {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
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mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Shulkers loaded")
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@ -178,7 +178,8 @@ mobs_mc.override.spawn = {
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desert = { "group:sand" },
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jungle = { "mcl_core:podzol", "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern" },
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snow = { "mcl_core:snow", "mcl_core:snowblock", "mcl_core:dirt_with_grass_snow" },
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end_city = { "mcl_end:purpur_block" },
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-- End stone added for shulkers because End cities don't generate yet
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end_city = { "mcl_end:end_stone", "mcl_end:purpur_block" },
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nether = { "mcl_nether:netherrack", "mcl_nether:quartz_ore" },
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-- Netherrack added because there are no Nether fortresses yet. TODO: Remove netherrac from list as soon they're available
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nether_fortress = { "mcl_nether:nether_brick", "mcl_nether:netherrack" },
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