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Don't drop beds in creative
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bfea20dd00
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@ -4,7 +4,6 @@ local minetest_get_node = minetest.get_node
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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local minetest_remove_node = minetest.remove_node
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local minetest_facedir_to_dir = minetest.facedir_to_dir
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local minetest_add_item = minetest.add_item
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local vector_add = vector.add
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local vector_subtract = vector.subtract
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@ -85,7 +84,6 @@ local function destruct_bed(pos, oldnode)
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local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
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if bottom then
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minetest_add_item(pos, node.name)
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if node2 and string.sub(node2.name, -4) == "_top" then
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minetest_remove_node(pos2)
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end
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@ -158,7 +156,7 @@ function mcl_beds.register_bed(name, def)
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sounds = def.sounds or default_sounds,
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selection_box = common_box,
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collision_box = common_box,
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drop = "",
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drop = def.recipe and name or "",
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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@ -241,7 +239,7 @@ function mcl_beds.register_bed(name, def)
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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drop = "",
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drop = def.recipe and name or "",
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selection_box = common_box,
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collision_box = common_box,
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