Don't drop beds in creative

This commit is contained in:
Johannes Fritz 2023-03-29 10:45:11 -05:00 committed by MrRar
parent bfea20dd00
commit 771044236f

@ -4,7 +4,6 @@ local minetest_get_node = minetest.get_node
local minetest_get_node_or_nil = minetest.get_node_or_nil
local minetest_remove_node = minetest.remove_node
local minetest_facedir_to_dir = minetest.facedir_to_dir
local minetest_add_item = minetest.add_item
local vector_add = vector.add
local vector_subtract = vector.subtract
@ -85,7 +84,6 @@ local function destruct_bed(pos, oldnode)
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
if bottom then
minetest_add_item(pos, node.name)
if node2 and string.sub(node2.name, -4) == "_top" then
minetest_remove_node(pos2)
end
@ -158,7 +156,7 @@ function mcl_beds.register_bed(name, def)
sounds = def.sounds or default_sounds,
selection_box = common_box,
collision_box = common_box,
drop = "",
drop = def.recipe and name or "",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
@ -241,7 +239,7 @@ function mcl_beds.register_bed(name, def)
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds,
drop = "",
drop = def.recipe and name or "",
selection_box = common_box,
collision_box = common_box,