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Add particles and sounds from explosions
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@ -133,6 +133,29 @@ local function compute_sphere_rays(radius)
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return rays
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return rays
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end
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end
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-- Add particles from explosion
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--
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-- Parameters:
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-- pos - The position of the explosion
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-- radius - The radius of the explosion
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local function add_particles(pos, radius)
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minetest.add_particlespawner({
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amount = 64,
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time = 0.125,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -radius, y = -radius, z = -radius},
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maxvel = {x = radius, y = radius, z = radius},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 0.5,
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maxexptime = 1.0,
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minsize = radius * 0.5,
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maxsize = radius * 1.0,
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texture = "tnt_smoke.png",
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})
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end
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-- Get position from hash. This should be identical to
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-- Get position from hash. This should be identical to
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-- 'minetest.get_position_from_hash' but is used in case the hashing function
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-- 'minetest.get_position_from_hash' but is used in case the hashing function
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-- would change.
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-- would change.
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@ -153,8 +176,7 @@ end
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-- strength - The strength of each ray
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-- strength - The strength of each ray
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-- raydirs - The directions for each ray
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-- raydirs - The directions for each ray
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-- radius - The maximum distance each ray will go
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-- radius - The maximum distance each ray will go
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-- drop_chance - Chance that destroy nodes drop their items
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-- drop_chance - The chance that destroyed nodes will drop their items
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-- (becomes '1.0 / strength' if unspecified)
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--
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--
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-- Note that this function has been optimized, it contains code which has been
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-- Note that this function has been optimized, it contains code which has been
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-- inlined to avoid function calls and unnecessary table creation. This was
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-- inlined to avoid function calls and unnecessary table creation. This was
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@ -220,10 +242,6 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance)
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end
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end
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end
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end
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if drop_chance == nil then
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drop_chance = 1 / strength
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end
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-- Remove destroyed blocks and drop items
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-- Remove destroyed blocks and drop items
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for hash, idx in pairs(destroy) do
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for hash, idx in pairs(destroy) do
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if math.random() <= drop_chance then
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if math.random() <= drop_chance then
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@ -253,7 +271,14 @@ end
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-- Parameters:
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-- Parameters:
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-- pos - The position where the explosion originates from
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-- pos - The position where the explosion originates from
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-- strength - The blast strength of the explosion (a TNT explosion uses 4)
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-- strength - The blast strength of the explosion (a TNT explosion uses 4)
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function mcl_explosions.explode(pos, strength)
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-- info - Table containing information about explosion.
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--
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-- Values in info:
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-- drop_chance - If specified becomes the drop chance of all nodes in the
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-- explosion (defaults to 1.0 / strength)
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-- no_sound - If true then the explosion will not play a sound
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-- no_particle - If true then the explosion will not create particles
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function mcl_explosions.explode(pos, strength, info)
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-- The maximum blast radius (in the air)
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-- The maximum blast radius (in the air)
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local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
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local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
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@ -262,5 +287,15 @@ function mcl_explosions.explode(pos, strength)
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end
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end
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shape = sphere_shapes[radius]
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shape = sphere_shapes[radius]
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trace_explode(pos, strength, shape, radius)
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trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength)
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if not (info and info.no_sound) then
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add_particles(pos, radius)
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end
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if not (info and info.no_particle) then
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minetest.sound_play("tnt_explode", {
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pos = pos, gain = 1.0,
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max_hear_distance = strength * 16
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}, true)
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end
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end
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end
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