fix critical hit displaying in the wrong place

This commit is contained in:
epCode 2022-06-06 14:38:18 -07:00
parent fdb7d5bfad
commit 78940e109c

@ -198,7 +198,7 @@ function ARROW_ENTITY.on_step(self, dtime)
end
local arrow_dir = self.object:get_velocity()
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.2)), true, false)
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.1)), true, false)
for hitpoint in raycast do
if hitpoint.type == "object" then
local ok = false
@ -249,7 +249,7 @@ function ARROW_ENTITY.on_step(self, dtime)
-- Punch target object but avoid hurting enderman.
if not lua or lua.name ~= "mobs_mc:enderman" then
if not self._in_player then
damage_particles(self.object:get_pos(), self._is_critical)
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
end
if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(obj, 5)