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Generate large moss stone boulders in taiga
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@ -1,4 +1,4 @@
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mcl_init
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mcl_core
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mcl_farming
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mcl_flowers
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mcl_flowers
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@ -570,28 +570,6 @@ end
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-- Register “fake” ores directly related to the biomes
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local function register_biomelike_ores()
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-- Fake moss stone boulder
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-- TODO: Remove when real boulders are added
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minetest.register_ore({
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ore_type = "blob",
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ore = "mcl_core:mossycobble",
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wherein = "mcl_core:podzol",
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biomes = {"taiga"},
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clust_scarcity = 16 * 16 * 16,
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clust_size = 3,
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y_min = 25,
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y_max = mcl_vars.mg_overworld_max,
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noise_threshold = 0.0,
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noise_params = {
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offset = 0.5,
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scale = 0.2,
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spread = {x = 3, y = 3, z = 3},
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seed = 17676,
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octaves = 1,
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persist = 0.0
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},
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})
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-- Mesa ores
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minetest.register_ore({
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ore_type = "sheet",
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@ -1344,6 +1322,44 @@ local function register_decorations()
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rotation = "random",
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})
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-- Moss stone boulder (3×3)
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.00015,
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scale = 0.001,
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spread = {x = 300, y = 300, z = 300},
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seed = 775703,
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octaves = 4,
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persist = 0.63,
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},
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biomes = {"taiga"},
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y_min = 7,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts",
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})
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-- Small moss stone boulder (2×2)
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.001,
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scale = 0.001,
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spread = {x = 300, y = 300, z = 300},
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seed = 775703,
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octaves = 4,
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persist = 0.63,
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},
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biomes = {"taiga"},
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y_min = 6,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder_small.mts",
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})
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-- Cacti
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minetest.register_decoration({
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deco_type = "simple",
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@ -1709,18 +1725,6 @@ local function register_decorations()
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rotation = "random",
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})
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-- Simple 1×1×1 moss stone
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:podzol"},
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sidelen = 80,
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fill_ratio = 0.004,
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biomes = {"taiga"},
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y_min = 10,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_core:mossycobble",
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})
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-- Grasses and ferns
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local grass_minimal = {"grassland", "coniferous_forest", "deciduous_forest", "roofed_forest", "flower_forest", "savanna"}
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local grass_forest = {"grassland", "coniferous_forest", "deciduous_forest", "roofed_forest", "flower_forest" }
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