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Fix crash when respawning
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@ -201,7 +201,7 @@ minetest.register_on_respawnplayer(function(player)
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for _, obj in pairs(player:get_children()) do
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local ent = obj:get_luaentity()
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if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then
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mcl_util.remove_entity(self)
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mcl_util.remove_entity(ent)
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end
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end
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end)
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