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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
5
mods/CORE/mcl_enchanting/README
Normal file
@ -0,0 +1,5 @@
|
||||
Enchanting for MineClone2
|
||||
--------------------------
|
||||
|
||||
This is a rewrite of the mtg enchanting mod. Beta Version, more features coming soon.
|
||||
The textures look absolutely shit, but as far as I know I have to use the textures from Pixel Perfection so I dont get trouble with Mocrisoft. There is a version with original textures and sounds, but I can't publish that one. If you'd like to advice me how I can somehow do that anyway, please open an issue or contact me via email (eliasfleckenstein@web.de).
|
87
mods/CORE/mcl_enchanting/book.lua
Normal file
@ -0,0 +1,87 @@
|
||||
local book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4}
|
||||
local book_animation_steps = {0, 640, 680, 700, 740}
|
||||
local book_animation_speed = 40
|
||||
|
||||
function mcl_enchanting.schedule_book_animation(self, anim)
|
||||
self.scheduled_anim = {timer = self.anim_length, anim = anim}
|
||||
end
|
||||
|
||||
function mcl_enchanting.set_book_animation(self, anim)
|
||||
local anim_index = book_animations[anim]
|
||||
local start, stop = book_animation_steps[anim_index], book_animation_steps[anim_index + 1]
|
||||
self.object:set_animation({x = start, y = stop}, book_animation_speed)
|
||||
self.scheduled_anim = nil
|
||||
self.anim_length = (stop - start) / 40
|
||||
end
|
||||
|
||||
function mcl_enchanting.check_animation_schedule(self, dtime)
|
||||
local schedanim = self.scheduled_anim
|
||||
if schedanim then
|
||||
schedanim.timer = schedanim.timer - dtime
|
||||
if schedanim.timer <= 0 then
|
||||
mcl_enchanting.set_book_animation(self, schedanim.anim)local pos1=self.object:get_pos()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.look_at(self, pos2)
|
||||
local pos1 = self.object:get_pos()
|
||||
local vec = vector.subtract(pos1, pos2)
|
||||
local yaw = math.atan(vec.z / vec.x) - math.pi/2
|
||||
yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
|
||||
self.object:set_yaw(yaw + math.pi)
|
||||
end
|
||||
|
||||
function mcl_enchanting.check_book(pos)
|
||||
local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_enchanting:book" then
|
||||
if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
|
||||
obj:remove()
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
minetest.add_entity(obj_pos, "mcl_enchanting:book")
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_enchanting:book", {
|
||||
initial_properties = {
|
||||
visual = "mesh",
|
||||
mesh = "mcl_enchanting_book.b3d",
|
||||
visual_size = {x = 12.5, y = 12.5},
|
||||
collisionbox = {0, 0, 0},
|
||||
physical = false,
|
||||
textures = {"mcl_enchanting_book_entity.png"},
|
||||
},
|
||||
player_near = false,
|
||||
on_activate = function(self)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
mcl_enchanting.set_book_animation(self, "close")
|
||||
mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local old_player_near = self.player_near
|
||||
local player_near = false
|
||||
local player
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 2.5)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
player = obj
|
||||
end
|
||||
end
|
||||
if player_near and not old_player_near then
|
||||
mcl_enchanting.set_book_animation(self, "opening")
|
||||
mcl_enchanting.schedule_book_animation(self, "open")
|
||||
elseif old_player_near and not player_near then
|
||||
mcl_enchanting.set_book_animation(self, "closing")
|
||||
mcl_enchanting.schedule_book_animation(self, "close")
|
||||
end
|
||||
if player then
|
||||
mcl_enchanting.look_at(self, player:get_pos())
|
||||
end
|
||||
self.player_near = player_near
|
||||
mcl_enchanting.check_animation_schedule(self, dtime)
|
||||
end,
|
||||
})
|
40
mods/CORE/mcl_enchanting/command.lua
Normal file
@ -0,0 +1,40 @@
|
||||
minetest.register_chatcommand("enchant", {
|
||||
description = "Enchant an item."
|
||||
params = "<player> <enchantment> [<level>]",
|
||||
privs = {give = true},
|
||||
func = function(_, param)
|
||||
local sparam = param:split(" ")
|
||||
local target_name = sparam[1]
|
||||
local enchantment = sparam[2]
|
||||
local level_str = sparam[3]
|
||||
local level = tonumber(level_str or "1")
|
||||
if not name or not enchantment then
|
||||
return false, "Usage: /enchant <player> <enchantment> [<level>]"
|
||||
end
|
||||
local target = minetest.get_player_by_name(name)
|
||||
if not target then
|
||||
return false, "Player '" .. target_name .. "' cannot be found"
|
||||
end
|
||||
local itemstack = target:get_wielded_item()
|
||||
local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||
if not can_enchant then
|
||||
if errorstring == "enchantment invalid" then
|
||||
return false, "There is no such enchantment '" .. enchantment .. "'"
|
||||
elseif errorstring == "item missing" then
|
||||
return false, "The target doesn't hold an item"
|
||||
elseif errorstring == "item not supported" then
|
||||
return false, "The selected enchantment can't be added to the target item"
|
||||
elseif errorstring == "level invalid" then
|
||||
return false, "'" .. level_str .. "' is not a valid number"
|
||||
elseif errorstring == "level too high"
|
||||
return false, "The number you have entered (" .. level_str .. ") is too big, it must be at most " .. extra_info
|
||||
elseif errorstring == "level too small"
|
||||
return false, "The number you have entered (" .. level_str .. ") is too small, it must be at least " .. extra_info
|
||||
elseif errorstring == "incompatible" then
|
||||
return false, mcl_enchanting.get_enchantment_description(enchantment, level) .. " can't be combined with " .. extra_info
|
||||
end
|
||||
else
|
||||
target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
|
||||
end
|
||||
end
|
||||
})
|
169
mods/CORE/mcl_enchanting/core.lua
Normal file
@ -0,0 +1,169 @@
|
||||
mcl_enchanting.total_weight = 0
|
||||
mcl_enchanting.all_item_groups = {}
|
||||
|
||||
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
|
||||
local all_item_groups = {}
|
||||
for primary in pairs(enchantment_def.primary) do
|
||||
all_item_groups[primary] = true
|
||||
mcl_enchanting.all_item_groups[primary] = true
|
||||
end
|
||||
for secondary in pairs(enchantment_def.secondary) do
|
||||
all_item_groups[secondary] = true
|
||||
mcl_enchanting.all_item_groups[secondary] = true
|
||||
end
|
||||
enchantment_def.all = all_item_groups
|
||||
mcl_enchanting.total_weight = mcl_enchanting.total_weight + enchantment_def.weight
|
||||
end
|
||||
|
||||
--[[
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for toolname, tooldef in pairs(minetest.registered_tools) do
|
||||
for _, material in pairs(tooldef.materials) do
|
||||
local full_name = toolname .. ((material == "") and "" or "_" .. material)
|
||||
local old_def = minetest.registered_tools[full_name]
|
||||
if not old_def then break end
|
||||
mcl_enchanting.all_tools[full_name] = toolname
|
||||
for _, enchantment in pairs(tooldef.enchantments) do
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
for lvl = 1, enchantment_def.max_level do
|
||||
local new_def = table.copy(old_def)
|
||||
new_def.description = minetest.colorize("#54FCFC", old_def.description) .. "\n" .. mcl_enchanting.get_enchantment_description(enchantment, lvl)
|
||||
new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
|
||||
new_def.groups.not_in_creative_inventory = 1
|
||||
new_def.texture = old_def.texture or full_name:gsub("%:", "_")
|
||||
new_def._original_tool = full_name
|
||||
enchantment_def.create_itemdef(new_def, lvl)
|
||||
minetest.register_tool(":" .. full_name .. "_enchanted_" .. enchantment .. "_" .. lvl, new_def)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
--]]
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for toolname, tooldef in pairs(minetest.registered_tools) do
|
||||
-- quick test
|
||||
local has_enchantment = false
|
||||
for group, groupv in pairs(tooldef.groups) do
|
||||
if groupv > 0 and mcl_enchanting.all_item_groups[group] then
|
||||
has_enchantment = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not has_enchantment then
|
||||
break
|
||||
end
|
||||
-- expensive test
|
||||
has_enchantment = false
|
||||
for enchantment in pairs(mcl_enchanting.enchantments) do
|
||||
if mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
|
||||
has_enchantment = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not has_enchantment then
|
||||
break
|
||||
end
|
||||
local new_name = toolname .. "_enchanted"
|
||||
tooldef._mcl_enchanting_enchanted_tool = new_name
|
||||
local new_def = table.copy(tooldef)
|
||||
new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
|
||||
new_def.groups.not_in_creative_inventory = 1
|
||||
new_def.groups.enchanted = 1
|
||||
new_def.texture = old_def.texture or toolname:gsub("%:", "_")
|
||||
new_def._mcl_enchanting_enchanted_tool = new_name
|
||||
minetest.register_tool(":" .. new_name, new_def)
|
||||
end
|
||||
end)
|
||||
|
||||
function mcl_enchanting.get_enchantments(itemstack)
|
||||
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
|
||||
end
|
||||
|
||||
function mcl_enchanting.set_enchantments(itemstack, enchantments, data)
|
||||
return itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchantment(itemstack, enchantment, data)
|
||||
return (data or mcl_enchanting.get_enchantments(itemstack))[enchantment] or 0
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchantment_description(enchantment, level)
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
return enchantment_def.name .. " " .. (enchantment_def.max_level == 1 and "" or mcl_enchanting.roman_numerals.toRoman(level))
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_enchanted_itemstring(itemname)
|
||||
return minetest.registered_items[itemname]._mcl_enchanting_enchanted_tool
|
||||
end
|
||||
|
||||
function mcl_enchanting.item_supports_enchantment(itemname, enchantment)
|
||||
if not mcl_enchanting.get_enchanted_itemstring(itemname) then
|
||||
return false
|
||||
end
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
for disallow in pairs(enchantment_def.disallow) do
|
||||
if minetest.get_item_group(itemname, disallow) > 0 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
for group in pairs(enchantment_def.all) do
|
||||
if minetest.get_item_group(itemname, group) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mcl_enchanting.can_enchant(itemstack, enchantment, level)
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
if not enchantment_def then
|
||||
return false, "enchantment invalid"
|
||||
end
|
||||
if itemstack:get_name() == "" then
|
||||
return false, "item missing"
|
||||
end
|
||||
if not mcl_enchanting.item_supports_enchantment(itemdef.name, enchantment) then
|
||||
return false, "item not supported"
|
||||
end
|
||||
if not level then
|
||||
return false, "level invalid"
|
||||
end
|
||||
if level > enchantment_def.max_level then
|
||||
return false, "level too high", enchantment_def.max_level
|
||||
elseif level < 1 then
|
||||
return false, "level too small", 1
|
||||
end
|
||||
local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||
local enchantment_level = item_enchantments[enchantment]
|
||||
if enchantment_level then
|
||||
return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
|
||||
end
|
||||
for incompatible in pairs(enchantment_def.incompatible) do
|
||||
local incompatible_level = item_enchantments[incompatible]
|
||||
if incompatible_level then
|
||||
return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.enchant(itemstack, enchantment, level)
|
||||
local enchanted_itemstack = ItemStack(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
|
||||
enchanted_itemstack:add_wear(itemstack:get_wear())
|
||||
enchanted_itemstack:set_meta(itemstack:get_meta())
|
||||
local enchantments = mcl_enchanting.get_enchantments(enchanted_itemstack)
|
||||
enchantments[enchantment] = level
|
||||
mcl_enchanting.set_enchantments(enchanted_itemstack, enchantments)
|
||||
mcl_enchanting.reload_enchantments(enchanted_itemstack, enchantments)
|
||||
end
|
||||
|
||||
function mcl_enchanting.reload_enchantments(itemstack, echantments)
|
||||
local itemdef = itemstack:get_definition()
|
||||
for enchantment, level in pairs(enchantments) do
|
||||
local func = mcl_enchanting.features[enchantment]
|
||||
if func then
|
||||
func(itemstack, level, itemdef)
|
||||
end
|
||||
end
|
||||
end
|
323
mods/CORE/mcl_enchanting/enchantments.lua
Normal file
@ -0,0 +1,323 @@
|
||||
-- Taken from https://minecraft.gamepedia.com/Enchanting
|
||||
|
||||
mcl_enchantments.enchantments = {
|
||||
-- unimplemented
|
||||
aqua_affinity = {
|
||||
name = "Aqua Affinity",
|
||||
max_level = 1,
|
||||
primary = {armor_head = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases underwater mining speed."
|
||||
},
|
||||
-- unimplemented
|
||||
bane_of_anthropods = {
|
||||
name = "Bane of Anthropods",
|
||||
max_level = 5,
|
||||
primary = {sword = true},
|
||||
secondary = {axe = true},
|
||||
disallow = {},
|
||||
incompatible = {smite = true, shaprness = true},
|
||||
weight = 5,
|
||||
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites)."
|
||||
},
|
||||
-- unimplemented
|
||||
blast_protection = {
|
||||
name = "Blast Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
|
||||
weight = 2,
|
||||
description = "Reduces explosion damage and knockback."
|
||||
},
|
||||
-- unimplemented
|
||||
curse_of_binding = {
|
||||
name = "Curse of Binding",
|
||||
max_level = 1,
|
||||
primary = {},
|
||||
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 1,
|
||||
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking."
|
||||
},
|
||||
-- unimplemented
|
||||
curse_of_vanishing = {
|
||||
name = "Curse of Vanishing",
|
||||
max_level = 1,
|
||||
primary = {},
|
||||
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
|
||||
disallow = {clock = true},
|
||||
incompatible = {},
|
||||
weight = 1,
|
||||
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking."
|
||||
},
|
||||
-- unimplemented
|
||||
depth_strider = {
|
||||
name = "Depth Strider",
|
||||
max_level = 3,
|
||||
primary = {},
|
||||
secondary = {armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {frost_walker = true},
|
||||
weight = 2,
|
||||
description = "Increases underwater movement speed."
|
||||
},
|
||||
-- unimplemented
|
||||
efficiency = {
|
||||
name = "Efficiency",
|
||||
max_level = 5,
|
||||
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
|
||||
secondary = {shears = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 10,
|
||||
description = "Increases mining speed."
|
||||
},
|
||||
-- unimplemented
|
||||
feather_falling = {
|
||||
name = "Feather Falling",
|
||||
max_level = 4,
|
||||
primary = {armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 5,
|
||||
description = "Reduces fall damage."
|
||||
},
|
||||
-- unimplemented
|
||||
fire_protection = {
|
||||
name = "Fire Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
|
||||
weight = 5,
|
||||
description = "Reduces fire damage."
|
||||
},
|
||||
-- unimplemented
|
||||
fortune = {
|
||||
name = "Fortune",
|
||||
max_level = 4,
|
||||
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {silk_touch = true},
|
||||
weight = 2,
|
||||
description = "Increases certain block drops."
|
||||
},
|
||||
-- unimplemented
|
||||
frost_walker = {
|
||||
name = "Frost Walker",
|
||||
max_level = 2,
|
||||
primary = {},
|
||||
secondary = {armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {depth_strider = true},
|
||||
weight = 2,
|
||||
description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks."
|
||||
},
|
||||
-- unimplemented
|
||||
infinity = {
|
||||
name = "Infinity",
|
||||
max_level = 1,
|
||||
primary = {bow = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {mending = true},
|
||||
weight = 1,
|
||||
description = "Shooting consumes no regular arrows."
|
||||
},
|
||||
-- unimplemented
|
||||
knockback = {
|
||||
name = "Knockback",
|
||||
max_level = 2,
|
||||
primary = {sword = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 5,
|
||||
description = "Increases knockback."
|
||||
},
|
||||
-- unimplemented
|
||||
looting = {
|
||||
name = "Looting",
|
||||
max_level = 3,
|
||||
primary = {sword = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases mob loot."
|
||||
},
|
||||
-- unimplemented
|
||||
luck_of_the_sea = {
|
||||
name = "Luck of the Sea",
|
||||
max_level = 3,
|
||||
primary = {fishing_rod = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases rate of good loot (enchanting books, etc.)"
|
||||
},
|
||||
-- unimplemented
|
||||
lure = {
|
||||
name = "Lure",
|
||||
max_level = 3,
|
||||
primary = {fishing_rod = true},
|
||||
secondary = {},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Decreases wait time until fish/junk/loot \"bites\"."
|
||||
},
|
||||
-- unimplemented
|
||||
mending = {
|
||||
name = "Mending",
|
||||
max_level = 1,
|
||||
primary = {},
|
||||
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
|
||||
disallow = {non_combat_armor = true, compass = true, clock = true},
|
||||
incompatible = {infinity = true},
|
||||
weight = 2,
|
||||
description = "Repair the item while gaining XP orbs."
|
||||
},
|
||||
-- unimplemented
|
||||
power = {
|
||||
name = "Power",
|
||||
max_level = 5,
|
||||
primary = {},
|
||||
secondary = {bow = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 10,
|
||||
description = "Increases arrow damage."
|
||||
},
|
||||
-- unimplemented
|
||||
projectile_protection = {
|
||||
name = "Projectile Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, fire_protection = true, protection = true},
|
||||
weight = 5,
|
||||
description = "Reduces projectile damage."
|
||||
},
|
||||
-- unimplemented
|
||||
protection = {
|
||||
name = "Protection",
|
||||
max_level = 4,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
|
||||
weight = 10,
|
||||
description = "Reduces most types of damage by 4% for each level."
|
||||
},
|
||||
-- unimplemented
|
||||
punch = {
|
||||
name = "Punch",
|
||||
max_level = 2,
|
||||
primary = {},
|
||||
secondary = {bow = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases arrow knockback."
|
||||
},
|
||||
-- unimplemented
|
||||
respiration = {
|
||||
name = "Respiration",
|
||||
max_level = 3,
|
||||
primary = {armor_head = true},
|
||||
secondary = {},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Extends underwater breathing time."
|
||||
},
|
||||
-- unimplemented
|
||||
sharpness = {
|
||||
name = "Sharpness",
|
||||
max_level = 5,
|
||||
primary = {sword = true},
|
||||
secondary = {axe = true},
|
||||
disallow = {},
|
||||
incompatible = {bane_of_anthropods = true, smite = true},
|
||||
weight = 5,
|
||||
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites)."
|
||||
},
|
||||
-- unimplemented
|
||||
silk_touch = {
|
||||
name = "Silk Touch",
|
||||
max_level = 1,
|
||||
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
|
||||
secondary = {shears = true},
|
||||
disallow = {},
|
||||
incompatible = {fortune = true},
|
||||
weight = 1,
|
||||
description = "Mined blocks drop themselves."
|
||||
},
|
||||
-- unimplemented
|
||||
smite = {
|
||||
name = "Sharpness",
|
||||
max_level = 5,
|
||||
primary = {sword = true},
|
||||
secondary = {axe = true},
|
||||
disallow = {},
|
||||
incompatible = {sharpness = true, smite = true},
|
||||
weight = 5,
|
||||
description = "Increases damage to undead mobs."
|
||||
},
|
||||
-- unimplemented
|
||||
soul_speed = {
|
||||
name = "Soul Speed",
|
||||
max_level = 3,
|
||||
primary = {},
|
||||
secondary = {armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {frost_walker = true},
|
||||
weight = 2,
|
||||
description = "Incerases walking speed on soul sand."
|
||||
},
|
||||
-- unimplemented
|
||||
sweeping_edge = {
|
||||
name = "Sweeping Edge",
|
||||
max_level = 3,
|
||||
primary = {sword = true},
|
||||
secondary = {axe = true},
|
||||
disallow = {},
|
||||
incompatible = {},
|
||||
weight = 2,
|
||||
description = "Increases sweeping attack damage."
|
||||
},
|
||||
-- unimplemented
|
||||
thorns = {
|
||||
name = "Thorns",
|
||||
max_level = 3,
|
||||
primary = {armor_head = true},
|
||||
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
|
||||
weight = 1,
|
||||
description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."
|
||||
},
|
||||
-- unimplemented
|
||||
unbreaking = {
|
||||
name = "Unbreaking",
|
||||
max_level = 3,
|
||||
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
|
||||
secondary = {tool = true},
|
||||
disallow = {non_combat_armor = true},
|
||||
incompatible = {},
|
||||
weight = 5,
|
||||
description = "Increases item durability."
|
||||
},
|
||||
}
|
120
mods/CORE/mcl_enchanting/features.lua
Normal file
@ -0,0 +1,120 @@
|
||||
--[[
|
||||
local pickaxes = {"mcl_tools:pick_wood", "mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
|
||||
local pickaxes_better_than_iron = {"mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
|
||||
local pickaxes_better_than_stone = {"mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
|
||||
local shovels = {"mcl_tools:shovel_wood", "mcl_tools:shovel_stone", "mcl_tools:shovel_gold", "mcl_tools:shovel_iron", "mcl_tools:shovel_diamond"}
|
||||
|
||||
local silk_touch_tool_lists = {
|
||||
["mcl_books:bookshelf"] = true,
|
||||
["mcl_core:clay"] = true,
|
||||
["mcl_core:stone_with_coal"] = pickaxes,
|
||||
["group:coral_block"] = pickaxes,
|
||||
["group:coral"] = true,
|
||||
["group:coral_fan"] = true,
|
||||
["mcl_core:stone_with_diamond"] = pickaxes_better_than_iron,
|
||||
["mcl_core:stone_with_emerald"] = pickaxes_better_than_iron,
|
||||
["mcl_chests:ender_chest"] = pickaxes,
|
||||
["group:glass"] = true,
|
||||
["mcl_nether:glowstone"] = true,
|
||||
["mcl_core:dirt_with_grass"] = true,
|
||||
["mcl_core:gravel"] = true,
|
||||
["mcl_core:ice"] = true,
|
||||
["mcl_core:stone_with_lapis"] = pickaxes_better_than_stone,
|
||||
["group:leaves"] = true,
|
||||
["mcl_farming:melon"] = true,
|
||||
["group:huge_mushroom"] = true,
|
||||
["mcl_core:mycelium"] = true,
|
||||
["mcl_nether:quartz_ore"] = pickaxes,
|
||||
["mcl_core:packed_ice"] = true,
|
||||
["mcl_core:podzol"] = true,
|
||||
["mcl_core:stone_with_redstone"] = pickaxes_better_than_iron,
|
||||
["mcl_ocean:sea_lantern"] = true,
|
||||
["group:top_snow"] = shovels,
|
||||
["mcl_core:snowblock"] = shovels,
|
||||
["mcl_core:stone"] = pickaxes,
|
||||
}
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if digger and digger:is_player() then
|
||||
local wielditem = digger:get_wielded_item()
|
||||
local tooldef = wielditem:get_definition()
|
||||
if tooldef._silk_touch then
|
||||
local nodename = minetest.get_node(pos).name
|
||||
local nodedef = minetest.registered_nodes[nodename]
|
||||
local silk_touch_spec = silk_touch_tool_lists[nodename]
|
||||
local suitable_tool = false
|
||||
local tool_list
|
||||
if silk_touch_spec == true then
|
||||
suitable_tool = true
|
||||
elseif silk_touch_spec then
|
||||
tool_list = silk_touch_spec
|
||||
else
|
||||
for k, v in pairs(nodedef.groups) do
|
||||
if v > 0 then
|
||||
local group_spec = silk_touch_tool_lists["group:" .. k]
|
||||
if group_spec == true then
|
||||
suitable_tool = true
|
||||
elseif group_spec then
|
||||
toollist = group_spec
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if tool_list and not suitable_tool then
|
||||
suitable_tool = (table.indexof(tool_list, tooldef._original_tool) ~= -1)
|
||||
end
|
||||
if suitable_tool then
|
||||
drops = {nodename}
|
||||
end
|
||||
end
|
||||
end
|
||||
old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
end)
|
||||
--]]
|
||||
|
||||
|
||||
--[[
|
||||
sharpness = {
|
||||
name = "Sharpness",
|
||||
max_level = 5,
|
||||
create_itemdef = function(def, level)
|
||||
def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2
|
||||
end,
|
||||
},
|
||||
efficiency = {
|
||||
name = "Efficiency",
|
||||
max_level = 5,
|
||||
create_itemdef = function(def, level)
|
||||
local groupcaps = def.tool_capabilities.groupcaps
|
||||
for _, groupcap in pairs(groupcaps) do
|
||||
for i, t in pairs(groupcap.times) do
|
||||
local m = 1 / t
|
||||
m = m + math.pow(level, 2) + 1
|
||||
groupcap.times[i] = 1 / m
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
unbreaking = {
|
||||
name = "Unbreaking",
|
||||
max_level = 3,
|
||||
create_itemdef = function(def, level)
|
||||
local toolcaps = def.tool_capabilities
|
||||
local armor_uses = def.groups.mcl_armor_uses
|
||||
local factor = 0.5
|
||||
if toolcaps then
|
||||
local groupcaps = toolcaps.groupcaps
|
||||
for _, groupcap in pairs(groupcaps) do
|
||||
groupcap.uses = math.floor(groupcap.uses * (1 + level))
|
||||
end
|
||||
def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level))
|
||||
elseif armor_uses then
|
||||
def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1))))
|
||||
end
|
||||
end
|
||||
},
|
||||
},--]]
|
15
mods/CORE/mcl_enchanting/init.lua
Normal file
@ -0,0 +1,15 @@
|
||||
local modpath = minetest.get_modpath("mcl_enchanting")
|
||||
|
||||
mcl_enchanting = {
|
||||
lapis_itemstring = "mcl_dye:blue",
|
||||
book_offset = vector.new(0, 0.75, 0),
|
||||
roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
|
||||
}
|
||||
|
||||
dofile(modpath .. "/enchantments.lua")
|
||||
dofile(modpath .. "/features.lua")
|
||||
dofile(modpath .. "/core.lua")
|
||||
-- dofile(modpath .. "/ui.lua")
|
||||
-- dofile(modpath .. "/fx.lua")
|
||||
-- dofile(modpath .. "/book.lua")
|
||||
-- dofile(modpath .. "/table.lua")
|
5
mods/CORE/mcl_enchanting/mod.conf
Normal file
@ -0,0 +1,5 @@
|
||||
name = mcl_enchanting
|
||||
description = The rewrite of the Enchanting mod for MineClone2
|
||||
depends = mcl_sounds, mcl_formspec, mcl_dye
|
||||
optional_depends = screwdriver
|
||||
author = Fleckenstein
|
BIN
mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d
Normal file
BIN
mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png
Normal file
After Width: | Height: | Size: 875 B |
34
mods/CORE/mcl_enchanting/roman_numerals.lua
Normal file
@ -0,0 +1,34 @@
|
||||
--------------------------------------------------------------------
|
||||
--! @file
|
||||
--! @brief Convert from normal numbers to Roman Numerals
|
||||
---------------------------------------------------------------------
|
||||
local conversionTable = {
|
||||
{ number = 1000, symbol = "M" },
|
||||
{ number = 900, symbol = "CM" },
|
||||
{ number = 500, symbol = "D" },
|
||||
{ number = 400, symbol = "CD" },
|
||||
{ number = 100, symbol = "C" },
|
||||
{ number = 90, symbol = "XC" },
|
||||
{ number = 50, symbol = "L" },
|
||||
{ number = 40, symbol = "XL" },
|
||||
{ number = 10, symbol = "X" },
|
||||
{ number = 9, symbol = "IX" },
|
||||
{ number = 5, symbol = "V" },
|
||||
{ number = 4, symbol = "IV" },
|
||||
{ number = 1, symbol = "I" }
|
||||
}
|
||||
|
||||
return{
|
||||
toRoman = function(number)
|
||||
local romanNumeral = ""
|
||||
|
||||
for _,table in pairs (conversionTable) do
|
||||
while(number >= table.number) do
|
||||
romanNumeral = romanNumeral .. table.symbol
|
||||
number = number - table.number
|
||||
end
|
||||
end
|
||||
|
||||
return romanNumeral
|
||||
end
|
||||
}
|
BIN
mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg
Normal file
189
mods/CORE/mcl_enchanting/table.lua
Normal file
@ -0,0 +1,189 @@
|
||||
local enchanting_table_formspec = ""
|
||||
.. "size[9.07,8.6;]"
|
||||
.. "formspec_version[3]"
|
||||
.. "label[0,0;" .. minetest.formspec_escape(minetest.colorize("#313131", "Enchant")) .. "]"
|
||||
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
|
||||
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
|
||||
.. "list[context;lapis;1.1,2.4;1,1;]"
|
||||
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
|
||||
.. "list[context;tool;0.2,2.4;1,1;]"
|
||||
.. "label[0,4;" .. minetest.formspec_escape(minetest.colorize("#313131", "Inventory")) .. "]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
|
||||
.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
|
||||
.. "list[current_player;main;0,4.5;9,3;9]"
|
||||
.. "listring[]"
|
||||
.. "list[current_player;main;0,7.74;9,1;]"
|
||||
.. "real_coordinates[true]"
|
||||
.. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]"
|
||||
|
||||
local bookshelf_positions = {{x = 1}, {x = -1}, {z = 1}, {z = -1}}
|
||||
|
||||
for _, p in pairs(bookshelf_positions) do
|
||||
for _, d in pairs({"x", "y", "z"}) do
|
||||
p[d] = p[d] or 0
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
name = "Enchanting table bookshelf particles",
|
||||
interval = 0.1,
|
||||
chance = 1,
|
||||
nodenames = "mcl_books:bookshelf",
|
||||
action = function(pos)
|
||||
for _, relative_pos in pairs(bookshelf_positions) do
|
||||
if minetest.get_node(vector.add(pos, vector.multiply(relative_pos, 2))).name == "mcl_enchanting:table" and minetest.get_node(vector.add(pos, relative_pos, 2)).name == "air" then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = vector.subtract(relative_pos, vector.new(0, -2, 0)),
|
||||
acceleration = {x = 0, y = -2, z = 0},
|
||||
expirationtime = 2,
|
||||
size = 2,
|
||||
texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png"
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
function mcl_enchanting.update_formspec(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local full_tool_name = inv:get_stack("tool", 1):get_name()
|
||||
local shortened_tool_name = mcl_enchanting.all_tools[full_tool_name]
|
||||
local supported_enchantments = (shortened_tool_name and mcl_enchanting.tools[shortened_tool_name].enchantments or {})
|
||||
local sup_ench = false
|
||||
local formspec = enchanting_table_formspec
|
||||
local e_list = minetest.deserialize(meta:get_string("enchantments"))
|
||||
local y = 0.65
|
||||
for i, e in pairs(e_list) do
|
||||
local enchantment_supported = table.indexof(supported_enchantments, e.enchantment) ~= -1
|
||||
sup_ench = sup_ench or enchantment_supported
|
||||
local enough_lapis = inv:contains_item("lapis", ItemStack(mcl_enchanting.lapis_itemstring .. " " .. e.cost))
|
||||
local ending = (enough_lapis and enchantment_supported and "" or "_off")
|
||||
local hover_ending = (enough_lapis and enchantment_supported and "_hovered" or "_off")
|
||||
formspec = formspec
|
||||
.. "container[3.2," .. y .. "]"
|
||||
.. (enchantment_supported and "tooltip[button_" .. i .. ";" .. C("#818181") .. mcl_enchanting.get_enchantment_description(e.enchantment, e.level) .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. C(enough_lapis and "#818181" or "#FC5454") .. e.cost .. " Lapis Lazuli" .. "]" or "")
|
||||
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
|
||||
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
|
||||
.. (enchantment_supported and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
|
||||
.. (enchantment_supported and e.glyphs or "")
|
||||
.. "container_end[]"
|
||||
y = y + 1.35
|
||||
end
|
||||
formspec = formspec
|
||||
.. "image[" .. (sup_ench and 0.58 or 1.15) .. ",1.2;" .. (sup_ench and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (sup_ench and "open" or "closed") .. ".png]"
|
||||
meta:set_string("formspec", formspec)
|
||||
end
|
||||
|
||||
function mcl_enchanting.progress_formspec_input(pos, _, fields, player)
|
||||
if fields.quit then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local e_list = minetest.deserialize(meta:get_string("enchantments"))
|
||||
local button_pressed
|
||||
for i = 1, 3 do
|
||||
if fields["button_" .. i] then
|
||||
button_pressed = i
|
||||
end
|
||||
end
|
||||
if not button_pressed then return end
|
||||
local e = e_list[button_pressed]
|
||||
local lapis_cost = ItemStack(mcl_enchanting.lapis_itemstring .. " " .. e.cost)
|
||||
if not inv:contains_item("lapis", lapis_cost) then return end
|
||||
local tool_stack = inv:get_stack("tool", 1)
|
||||
local full_tool_name = tool_stack:get_name()
|
||||
local shortened_tool_name = mcl_enchanting.all_tools[full_tool_name]
|
||||
if not shortened_tool_name then return end
|
||||
if table.indexof(mcl_enchanting.tools[shortened_tool_name].enchantments, e.enchantment) == -1 then return end
|
||||
local wear = tool_stack:get_wear()
|
||||
inv:remove_item("lapis", lapis_cost)
|
||||
local enchanted_tool_stack = ItemStack(full_tool_name .. "_enchanted_" .. e.enchantment .. "_" .. e.level)
|
||||
enchanted_tool_stack:add_wear(tool_stack:get_wear())
|
||||
inv:set_stack("tool", 1, enchanted_tool_stack)
|
||||
minetest.sound_play("mcl_enchanting_enchant", {to_player = player:get_player_name(), gain = 5.0})
|
||||
mcl_enchanting.add_enchantments(pos)
|
||||
end
|
||||
|
||||
|
||||
function mcl_enchanting.drop_inventory(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for _, listname in ipairs({"tool", "lapis"}) do
|
||||
local stack = inv:get_stack(listname, 1)
|
||||
if not stack:is_empty() then
|
||||
minetest.add_item(vector.add(pos, {x = math.random(0, 10) / 10 - 0.5, y = 0, z = math.random(0, 10) / 10 - 0.5}), stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.init_table(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
inv:set_size("tool", 1)
|
||||
inv:set_size("lapis", 1)
|
||||
mcl_enchanting.add_enchantments(pos)
|
||||
minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
|
||||
end
|
||||
|
||||
function mcl_enchanting.add_enchantments_to_table(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local e_list = {}
|
||||
for i = 1, 3 do
|
||||
local e = {}
|
||||
e.cost = math.random(mcl_enchanting.max_cost)
|
||||
e.enchantment = mcl_enchanting.enchantment_name_list[math.random(#mcl_enchanting.enchantment_name_list)]
|
||||
local max_level = mcl_enchanting.enchantments[e.enchantment].max_level
|
||||
e.level = max_level + 1 - math.ceil(math.pow(math.random(math.pow(max_level, mcl_enchanting.level_rarity_grade)), 1 / mcl_enchanting.level_rarity_grade))
|
||||
e.glyphs = ""
|
||||
local x = 1.3
|
||||
for i = 1, 9 do
|
||||
e.glyphs = e.glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
|
||||
x = x + 0.6
|
||||
end
|
||||
e_list[i] = e
|
||||
end
|
||||
meta:set_string("enchantments", minetest.serialize(e_list))
|
||||
mcl_enchanting.update_formspec(pos)
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_enchanting:table", {
|
||||
description = "Enchanting Table",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5},
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
groups = {pickaxey = 2},
|
||||
_mcl_blast_resistance = 1200,
|
||||
_mcl_hardness = 5,
|
||||
on_rotate = (screwdriver or {}).rotate_simple,
|
||||
on_construct = mcl_enchanting.init_table,
|
||||
on_destruct = mcl_enchanting.drop_inventory,
|
||||
after_destruct = mcl_enchanting.check_book,
|
||||
on_receive_fields = mcl_enchanting.progress_formspec_input,
|
||||
on_metadata_inventory_put = mcl_enchanting.update_formspec,
|
||||
on_metadata_inventory_take = mcl_enchanting.update_formspec,
|
||||
allow_metadata_inventory_put = function(_, listname, _, stack)
|
||||
if listname == "lapis" then
|
||||
return (stack:get_name() == mcl_enchanting.lapis_itemstring) and stack:get_count() or 0
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
allow_metadata_inventory_move = function()
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_enchanting:table",
|
||||
recipe = {
|
||||
{"", "mcl_books:book", ""},
|
||||
{"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"},
|
||||
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
|
||||
}
|
||||
})
|
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_closed.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_open.png
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_button.png
Normal file
After Width: | Height: | Size: 875 B |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 876 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_off.png
Normal file
After Width: | Height: | Size: 876 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_1.png
Normal file
After Width: | Height: | Size: 161 B |
BIN
mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_10.png
Normal file
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@ -119,7 +119,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
||||
range = 1,
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() end,
|
||||
groups = {weapon=1,weapon_ranged=1},
|
||||
groups = {weapon=1,weapon_ranged=1,bow=1},
|
||||
})
|
||||
|
||||
-- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
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|
@ -312,7 +312,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
|
||||
_tt_help = S("Catches fish in water"),
|
||||
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
|
||||
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
|
||||
groups = { tool=1 },
|
||||
groups = { tool=1, fishing_rod=1 },
|
||||
inventory_image = "mcl_fishing_fishing_rod.png",
|
||||
wield_image = "mcl_fishing_fishing_rod.png^[transformR270",
|
||||
wield_scale = { x = 1.5, y = 1.5, z = 1 },
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||||
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