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Workaround for crash if place stair/slab/trapdoor inside a buildable_to node
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@ -1,3 +1,20 @@
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-- Wrapper around mintest.pointed_thing_to_face_pos.
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local function get_fpos(placer, pointed_thing)
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local fpos
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-- Workaround: minetest.pointed_thing_to_face_pos crashes in MT 0.4.16 if
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-- pointed_thing.under and pointed_thing.above are equal
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-- FIXME: Remove this when MT got fixed.
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if not vector.equals(pointed_thing.under, pointed_thing.above) then
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-- The happy case: Everything is normal
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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fpos = finepos.y % 1
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else
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-- Fallback if both above and under are equal
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fpos = 0
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end
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return fpos
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end
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---- Trapdoor ----
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---- Trapdoor ----
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function mcl_doors:register_trapdoor(name, def)
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function mcl_doors:register_trapdoor(name, def)
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@ -91,9 +108,7 @@ function mcl_doors:register_trapdoor(name, def)
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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end
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end
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = get_fpos(placer, pointed_thing)
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local fpos = finepos.y % 1
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local origname = itemstack:get_name()
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local origname = itemstack:get_name()
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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@ -1,3 +1,20 @@
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-- Wrapper around mintest.pointed_thing_to_face_pos.
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local function get_fpos(placer, pointed_thing)
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local fpos
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-- Workaround: minetest.pointed_thing_to_face_pos crashes in MT 0.4.16 if
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-- pointed_thing.under and pointed_thing.above are equal
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-- FIXME: Remove this when MT got fixed.
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if not vector.equals(pointed_thing.under, pointed_thing.above) then
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-- The happy case: Everything is normal
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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fpos = finepos.y % 1
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else
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-- Fallback if both above and under are equal
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fpos = 0
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end
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return fpos
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end
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local function place_slab_normal(itemstack, placer, pointed_thing)
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local function place_slab_normal(itemstack, placer, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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@ -12,8 +29,7 @@ local function place_slab_normal(itemstack, placer, pointed_thing)
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local placer_pos = placer:getpos()
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local placer_pos = placer:getpos()
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = get_fpos(placer, pointed_thing)
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local fpos = finepos.y % 1
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local place = ItemStack(itemstack)
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local place = ItemStack(itemstack)
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local origname = itemstack:get_name()
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local origname = itemstack:get_name()
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@ -44,8 +60,7 @@ local function place_stair(itemstack, placer, pointed_thing)
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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end
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end
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = get_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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or (fpos < -0.5 and fpos > -0.999999999) then
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