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Fix silent ladder placement
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parent
ef9eae3c2f
commit
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@ -1203,8 +1203,14 @@ minetest.register_node("mcl_core:ladder", {
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end
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local success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success and not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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local idef = itemstack:get_definition()
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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