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Add persistence to XP orbs, cleanup xp_to_size
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@ -1,6 +1,7 @@
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-- Constants
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local size_min, size_max = 20, 59
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local delta_size = size_max - size_min
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local size_min = 20 / 100 -- minimum size, prescaled
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local size_max = 59 / 100 -- maximum size, prescaled
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local delta_size = (size_max - size_min) / 10 -- Size change for each XP size level
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local max_orb_age = 300 -- seconds
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local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0)
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@ -20,13 +21,18 @@ local size_to_xp = {
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}
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local function xp_to_size(xp)
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local i, l = 1, #size_to_xp
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xp = xp or 0
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while xp > size_to_xp[i][1] and i < l do
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i = i + 1
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-- Find the size for the xp amount
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for i=1,11 do
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local bucket = size_to_xp[i]
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if xp >= bucket[1] and xp <= bucket[2] then
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return (i - 1) * delta_size + size_min
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end
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end
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return ((i - 1) / (l - 1) * delta_size + size_min) / 100
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-- Fallback is the minimum size
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return size_min
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end
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local function xp_step(self, dtime)
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@ -36,6 +42,7 @@ local function xp_step(self, dtime)
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self.collected = false
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return
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end
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local collector = minetest.get_player_by_name(self.collector)
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if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
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self.object:set_acceleration(vector.new(0,0,0))
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@ -70,11 +77,11 @@ local function xp_step(self, dtime)
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return
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else
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self.collector = nil
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self.enable_physics(self)
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self:enable_physics()
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end
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end
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-- Age orbs
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self.age = self.age + dtime
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if self.age > max_orb_age then
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self.object:remove()
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@ -152,7 +159,6 @@ minetest.register_entity("mcl_experience:orb", {
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initial_sprite_basepos = {x = 0, y = 0},
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is_visible = true,
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pointable = false,
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static_save = false,
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},
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moving_state = true,
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slippery_state = false,
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@ -191,6 +197,9 @@ minetest.register_entity("mcl_experience:orb", {
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})
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self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
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end,
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get_staticdata = function(self)
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tostring(self._xp or 0)
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end,
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enable_physics = function(self)
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if not self.physical_state then
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