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Fixed running on_end for effects that aren't ending
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@ -1317,7 +1317,7 @@ function mcl_potions._reset_player_effects(player, set_hud)
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end
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end
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for name, effect in pairs(registered_effects) do
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for name, effect in pairs(registered_effects) do
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if effect.on_end then effect.on_end(player) end
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if EF[name][player] and effect.on_end then effect.on_end(player) end
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end
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end
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mcl_potions._clear_cached_player_data(player)
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mcl_potions._clear_cached_player_data(player)
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