Fixed running on_end for effects that aren't ending

This commit is contained in:
the-real-herowl 2024-04-01 03:43:49 +02:00
parent 6dab6158b9
commit 7ae31790bf

@ -1317,7 +1317,7 @@ function mcl_potions._reset_player_effects(player, set_hud)
end
for name, effect in pairs(registered_effects) do
if effect.on_end then effect.on_end(player) end
if EF[name][player] and effect.on_end then effect.on_end(player) end
end
mcl_potions._clear_cached_player_data(player)