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Document vl_projectile.replace_with_item_drop
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@ -57,6 +57,18 @@ Arguments:
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* `owner`: passed thru unmodified
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* `owner`: passed thru unmodified
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* `extra`: passed thru unmodified
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* `extra`: passed thru unmodified
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## `vl_projectile.replace_with_item_drop(projectile_lua_entity, pos, projectile_def)`
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Removes the projectile and replaces it with an item entity based on either the entity's `_arrow_item` field or
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the value `self._vl_projectile.item`.
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Arguments:
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* `projectile_lua_entity`: the lua entity of the projectile to be replaced.
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* `pos`: the position to create the item entity
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* `projectile_def`: The projectile's `_vl_projectile` field. If not provided, it will be
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extracted from the projectile's lua entity.
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## Custom Projectile Behaviors
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## Custom Projectile Behaviors
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The projectile API supports specifying the behaviors that a projectile will exhibit. There are several
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The projectile API supports specifying the behaviors that a projectile will exhibit. There are several
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@ -233,8 +233,15 @@ function mod.has_tracer(self, dtime, entity_def, projectile_def)
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})
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})
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end
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end
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function mod.replace_with_item_drop(self, pos, entity_def, projectile_def)
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function mod.replace_with_item_drop(self, pos, projectile_def)
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local item = self._arrow_item or projectile_def.item
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local item = self._arrow_item
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if not item then
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projectile_def = projectile_def or self._vl_projectile
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if not projectile_def then return end
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item = projectile_def.item
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end
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if self._collectable and not minetest.is_creative_enabled("") then
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if self._collectable and not minetest.is_creative_enabled("") then
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local item = minetest.add_item(pos, item)
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local item = minetest.add_item(pos, item)
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@ -269,7 +276,7 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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local node = minetest.get_node(self._stuckin)
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local node = minetest.get_node(self._stuckin)
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local node_def = minetest.registered_nodes[node.name]
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local node_def = minetest.registered_nodes[node.name]
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if node_def and node_def.walkable == false then
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if node_def and node_def.walkable == false then
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mod.replace_with_item_drop(self, pos, entity_def, projectile_def)
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mod.replace_with_item_drop(self, pos, projectile_def)
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return
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return
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end
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end
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end
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end
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