Remove arrow entities when the player joins to prevent killing on startup (working fix)

This commit is contained in:
NO11 2022-01-01 22:59:21 +00:00
parent 7b47a15e34
commit 7b46225176

@ -419,10 +419,6 @@ function ARROW_ENTITY.on_step(self, dtime)
self.object:set_rotation({ x = 0, y = yaw, z = pitch }) self.object:set_rotation({ x = 0, y = yaw, z = pitch })
end end
if self._in_player and not self.object:get_attach() then
self.object:remove()
end
-- Update internal variable -- Update internal variable
self._lastpos={x=pos.x, y=pos.y, z=pos.z} self._lastpos={x=pos.x, y=pos.y, z=pos.z}
end end
@ -457,11 +453,21 @@ function ARROW_ENTITY.get_staticdata(self)
return minetest.serialize(out) return minetest.serialize(out)
end end
local function remove_arrow_on_joinplayer(staticdata, self)
if not staticdata.activated then
staticdata.activated = true
else
self.object:remove()
end
end
function ARROW_ENTITY.on_activate(self, staticdata, dtime_s) function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
self._time_in_air = 1.0 self._time_in_air = 1.0
self._in_player = false self._in_player = false
local data = minetest.deserialize(staticdata) local data = minetest.deserialize(staticdata)
if data then if data then
remove_arrow_on_joinplayer(data, self)
self._stuck = data.stuck self._stuck = data.stuck
if data.stuck then if data.stuck then
if data.stuckstarttime then if data.stuckstarttime then