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Remove arrow entities when the player leaves to prevent killing on startup
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@ -419,6 +419,10 @@ function ARROW_ENTITY.on_step(self, dtime)
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self.object:set_rotation({ x = 0, y = yaw, z = pitch })
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end
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if self._in_player and not self.object:get_attach() then
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self.object:remove()
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end
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-- Update internal variable
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self._lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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