Send shadows to client if server supports it

This commit is contained in:
cora 2022-08-12 15:11:49 +02:00
parent 442fefebf2
commit 7be8ab2c1c
2 changed files with 8 additions and 0 deletions

@ -276,6 +276,11 @@ minetest.register_globalstep(function(dtime)
end) end)
local function initsky(player) local function initsky(player)
if player.set_lighting then
player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
end
if (mcl_weather.skycolor.active) then if (mcl_weather.skycolor.active) then
mcl_weather.skycolor.force_update = true mcl_weather.skycolor.force_update = true
end end

@ -115,6 +115,9 @@ animated_chests (Animated chests) bool true
# The maximum number of boss bars to simultaniously display on the screen # The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5 max_bossbars (Maximum Boss bars) int 5
# Default intensity of shadows (default: 0.33)
mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
[Experimental] [Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque. # Whether ice is translucent. If disabled, ice is fully opaque.
# #