Tooltip and color fixes

This commit is contained in:
the-real-herowl 2024-04-09 01:44:52 +02:00
parent b5367a77a7
commit 7c1f9805e2
2 changed files with 5 additions and 4 deletions

@ -463,7 +463,7 @@ mcl_potions.register_effect({
name = "darkness", name = "darkness",
description = S("Darkness"), description = S("Darkness"),
get_tt = function(factor) get_tt = function(factor)
return S("surrounded by darkness\nnot seeing anything beyond @1 nodes", factor) return S("surrounded by darkness").."\n"..S("not seeing anything beyond @1 nodes", factor)
end, end,
res_condition = function(object) res_condition = function(object)
return (not object:is_player()) return (not object:is_player())
@ -751,6 +751,7 @@ mcl_potions.register_effect({
on_start = function(object, factor) on_start = function(object, factor)
mcl_burning.extinguish(object) mcl_burning.extinguish(object)
playerphysics.add_physics_factor(object, "speed", "mcl_potions:frost", 1-factor) playerphysics.add_physics_factor(object, "speed", "mcl_potions:frost", 1-factor)
if EF.frost[object].vignette then return end
EF.frost[object].vignette = object:hud_add({ EF.frost[object].vignette = object:hud_add({
hud_elem_type = "image", hud_elem_type = "image",
position = {x = 0.5, y = 0.5}, position = {x = 0.5, y = 0.5},
@ -838,7 +839,7 @@ mcl_potions.register_effect({
name = "nausea", name = "nausea",
description = S("Nausea"), description = S("Nausea"),
get_tt = function(factor) get_tt = function(factor)
return S("not feeling very well...\nfrequency: @1 / 1 s", factor) return S("not feeling very well...").."\n"..S("frequency: @1 / 1 s", factor)
end, end,
res_condition = function(object) res_condition = function(object)
return (not object:is_player()) return (not object:is_player())
@ -1026,7 +1027,7 @@ mcl_potions.register_effect({
name = "conduit_power", name = "conduit_power",
description = S("Conduit Power"), description = S("Conduit Power"),
get_tt = function(factor) get_tt = function(factor)
return S("+@1% mining and attack speed in water\nlimitless breathing under water", math.floor(factor*100)) return S("+@1% mining and attack speed in water").."\n"..S("limitless breathing under water", math.floor(factor*100))
end, end,
res_condition = function(object) res_condition = function(object)
return (not object:is_player()) return (not object:is_player())

@ -633,7 +633,7 @@ mcl_potions.register_potion({
desc_suffix = S("of Health Boost"), desc_suffix = S("of Health Boost"),
_tt = nil, _tt = nil,
_longdesc = S("Increases health."), _longdesc = S("Increases health."),
color = "#FF2222", color = "#BE1919",
_effect_list = { _effect_list = {
health_boost = {}, health_boost = {},
}, },