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synced 2024-12-25 10:52:25 +01:00
Tooltip and color fixes
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parent
b5367a77a7
commit
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@ -463,7 +463,7 @@ mcl_potions.register_effect({
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name = "darkness",
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name = "darkness",
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description = S("Darkness"),
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description = S("Darkness"),
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get_tt = function(factor)
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get_tt = function(factor)
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return S("surrounded by darkness\nnot seeing anything beyond @1 nodes", factor)
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return S("surrounded by darkness").."\n"..S("not seeing anything beyond @1 nodes", factor)
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end,
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end,
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res_condition = function(object)
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res_condition = function(object)
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return (not object:is_player())
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return (not object:is_player())
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@ -751,6 +751,7 @@ mcl_potions.register_effect({
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on_start = function(object, factor)
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on_start = function(object, factor)
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mcl_burning.extinguish(object)
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mcl_burning.extinguish(object)
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playerphysics.add_physics_factor(object, "speed", "mcl_potions:frost", 1-factor)
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playerphysics.add_physics_factor(object, "speed", "mcl_potions:frost", 1-factor)
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if EF.frost[object].vignette then return end
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EF.frost[object].vignette = object:hud_add({
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EF.frost[object].vignette = object:hud_add({
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hud_elem_type = "image",
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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position = {x = 0.5, y = 0.5},
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@ -838,7 +839,7 @@ mcl_potions.register_effect({
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name = "nausea",
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name = "nausea",
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description = S("Nausea"),
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description = S("Nausea"),
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get_tt = function(factor)
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get_tt = function(factor)
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return S("not feeling very well...\nfrequency: @1 / 1 s", factor)
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return S("not feeling very well...").."\n"..S("frequency: @1 / 1 s", factor)
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end,
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end,
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res_condition = function(object)
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res_condition = function(object)
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return (not object:is_player())
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return (not object:is_player())
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@ -1026,7 +1027,7 @@ mcl_potions.register_effect({
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name = "conduit_power",
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name = "conduit_power",
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description = S("Conduit Power"),
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description = S("Conduit Power"),
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get_tt = function(factor)
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get_tt = function(factor)
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return S("+@1% mining and attack speed in water\nlimitless breathing under water", math.floor(factor*100))
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return S("+@1% mining and attack speed in water").."\n"..S("limitless breathing under water", math.floor(factor*100))
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end,
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end,
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res_condition = function(object)
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res_condition = function(object)
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return (not object:is_player())
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return (not object:is_player())
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@ -633,7 +633,7 @@ mcl_potions.register_potion({
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desc_suffix = S("of Health Boost"),
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desc_suffix = S("of Health Boost"),
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_tt = nil,
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_tt = nil,
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_longdesc = S("Increases health."),
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_longdesc = S("Increases health."),
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color = "#FF2222",
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color = "#BE1919",
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_effect_list = {
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_effect_list = {
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health_boost = {},
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health_boost = {},
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},
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},
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