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Nether portal delay settings
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commit
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@ -1,4 +1,4 @@
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name = mcl_portals
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description = Adds buildable portals to the Nether and End dimensions.
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depends = mcl_nether, mcl_end, mcl_particles, mcl_spawn, mcl_credits, mcl_structures
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depends = mcl_nether, mcl_end, mcl_particles, mcl_spawn, mcl_credits, mcl_structures, vl_tuning
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optional_depends = awards, doc
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@ -85,7 +85,14 @@ local LIM_MIN, LIM_MAX = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
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local PLAYER_COOLOFF, MOB_COOLOFF = 3, 14 -- for this many seconds they won't teleported again
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local TOUCH_CHATTER_TIME = 1 -- prevent multiple teleportation attempts caused by multiple portal touches, for this number of seconds
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local CHATTER_US = TOUCH_CHATTER_TIME * 1000000
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local DELAY = 3 -- seconds before teleporting in Nether portal in Survival mode (4 minus ABM interval time)
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local nether_portal_creative_delay = vl_tuning.setting("gamerule:playersNetherPortalCreativeDelay", "number", {
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default = 0,
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})
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local nether_port_survival_delay = vl_tuning.setting("gamerule:playersNetherPortalDefaultDelay", "number", {
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default = 4,
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})
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-- Speeds up the search by allowing some non-air nodes to be replaced when
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-- looking for acceptable portal locations. Setting this lower means the
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-- algorithm will do more searching. Even at 0, there is no risk of finding
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@ -1477,12 +1484,16 @@ local function teleport(obj, portal_pos)
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if cooloff[obj] then return end
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local delay = math.max(0, nether_portal_survival_delay[1] - 1)
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if minetest.is_creative_enabled(name) then
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teleport_no_delay(obj, portal_pos)
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return
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delay = math.max(0, nether_portal_creative_delay[1] - 1)
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end
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minetest.after(DELAY, teleport_no_delay, obj, portal_pos)
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if delay == 0 then
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teleport_no_delay(obj, portal_pos)
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else
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minetest.after(delay, teleport_no_delay, obj, portal_pos)
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end
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end
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minetest.register_abm({
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