Nether portal delay settings

This commit is contained in:
teknomunk 2024-06-12 07:18:54 -05:00
parent 814a3337f3
commit 7c27cd395e
2 changed files with 16 additions and 5 deletions

@ -1,4 +1,4 @@
name = mcl_portals
description = Adds buildable portals to the Nether and End dimensions.
depends = mcl_nether, mcl_end, mcl_particles, mcl_spawn, mcl_credits, mcl_structures
depends = mcl_nether, mcl_end, mcl_particles, mcl_spawn, mcl_credits, mcl_structures, vl_tuning
optional_depends = awards, doc

@ -85,7 +85,14 @@ local LIM_MIN, LIM_MAX = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
local PLAYER_COOLOFF, MOB_COOLOFF = 3, 14 -- for this many seconds they won't teleported again
local TOUCH_CHATTER_TIME = 1 -- prevent multiple teleportation attempts caused by multiple portal touches, for this number of seconds
local CHATTER_US = TOUCH_CHATTER_TIME * 1000000
local DELAY = 3 -- seconds before teleporting in Nether portal in Survival mode (4 minus ABM interval time)
local nether_portal_creative_delay = vl_tuning.setting("gamerule:playersNetherPortalCreativeDelay", "number", {
default = 0,
})
local nether_port_survival_delay = vl_tuning.setting("gamerule:playersNetherPortalDefaultDelay", "number", {
default = 4,
})
-- Speeds up the search by allowing some non-air nodes to be replaced when
-- looking for acceptable portal locations. Setting this lower means the
-- algorithm will do more searching. Even at 0, there is no risk of finding
@ -1477,12 +1484,16 @@ local function teleport(obj, portal_pos)
if cooloff[obj] then return end
local delay = math.max(0, nether_portal_survival_delay[1] - 1)
if minetest.is_creative_enabled(name) then
teleport_no_delay(obj, portal_pos)
return
delay = math.max(0, nether_portal_creative_delay[1] - 1)
end
minetest.after(DELAY, teleport_no_delay, obj, portal_pos)
if delay == 0 then
teleport_no_delay(obj, portal_pos)
else
minetest.after(delay, teleport_no_delay, obj, portal_pos)
end
end
minetest.register_abm({