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Fix direction issues of dispenser
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@ -52,7 +52,7 @@ local dispenserdef = {
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local droppos, dropdir
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if node.name == "mcl_dispensers:dispenser" then
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dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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droppos = vector.subtract(pos, dropdir)
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droppos = vector.add(pos, dropdir)
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elseif node.name == "mcl_dispensers:dispenser_up" then
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dropdir = {x=0, y=1, z=0}
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droppos = {x=pos.x, y=pos.y+1, z=pos.z}
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@ -84,8 +84,7 @@ local dispenserdef = {
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--[===[ Dispense item ]===]
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if iname == "mcl_throwing:arrow" then
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-- Shoot arrow
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local f = {x=dropdir.x, y=0, z=dropdir.z}
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local shootpos = vector.add(droppos, f)
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local shootpos = vector.add(droppos, vector.multiply(dropdir, -1))
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local yaw = math.atan2(dropdir.z, dropdir.x) + math.pi/2
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mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
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@ -94,8 +93,7 @@ local dispenserdef = {
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elseif iname == "mcl_throwing:egg" or iname == "mcl_throwing:snowball" then
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-- Throw egg or snowball
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local f = {x=dropdir.x, y=0, z=dropdir.z}
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local shootpos = vector.add(droppos, f)
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local shootpos = vector.add(droppos, vector.multiply(dropdir, -1))
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mcl_throwing.throw(iname, shootpos, dropdir)
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stack:take_item()
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