update loottables

This commit is contained in:
chmodsayshello 2023-08-31 17:17:38 +02:00
parent 291cbaf434
commit 7c43c15fda
7 changed files with 7 additions and 7 deletions

@ -188,7 +188,7 @@ mcl_structures.register_structure("nether_bulwark",{
stacks_max = 1, stacks_max = 1,
items = { items = {
{ itemstring = "mcl_compass:lodestone" }, { itemstring = "mcl_compass:lodestone" },
{ itemstring = "mcl_armor_trims:rib" }, { itemstring = "mcl_armor:rib" },
} }
}} }}
}, },

@ -69,7 +69,7 @@ mcl_structures.register_structure("desert_temple",{
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor_trims:dune", weight = 20, amount_min = 2, amount_max = 2}, { itemstring = "mcl_armor:dune", weight = 20, amount_min = 2, amount_max = 2},
} }
}, },
{ {

@ -58,7 +58,7 @@ mcl_structures.register_structure("end_shipwreck",{
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_mobitems:saddle", weight = 3, },
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_armor_trims:spire", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_armor:spire", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end }, end },

@ -38,7 +38,7 @@ mcl_structures.register_structure("jungle_temple",{
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor_trims:wild", amount_min = 1, amount_max = 1, }, { itemstring = "mcl_armor:wild", amount_min = 1, amount_max = 1, },
} }
}} }}
} }

@ -44,7 +44,7 @@ mcl_structures.register_structure("pillager_outpost",{
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end }, end },
{ itemstring = "mcl_armor_trims:sentry"}, { itemstring = "mcl_armor:sentry"},
} }
}, },
{ {

@ -166,7 +166,7 @@ mcl_structures.register_structure("shipwreck",{
{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor_trims:coast", weight = 20, amount_min = 2, amount_max = 2}, { itemstring = "mcl_armor:coast", weight = 20, amount_min = 2, amount_max = 2},
} }
}, },
} }

@ -63,7 +63,7 @@ mcl_structures.register_structure("woodland_cabin",{
{ itemstring = "mcl_armor:chestplate_chain", weight = 1, }, { itemstring = "mcl_armor:chestplate_chain", weight = 1, },
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, }, { itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor_trims:vex", amount_max = 1, }, { itemstring = "mcl_armor:vex", amount_max = 1, },
} }
}} }}
} }