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https://git.minetest.land/MineClone2/MineClone2.git
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Merge branch 'rootyjr_enderman' of https://git.minetest.land/Wuzzy/MineClone2 into rootyjr_enderman
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commit
7d91edf4e3
@ -1601,6 +1601,7 @@ local monster_attack = function(self)
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if self.type ~= "monster"
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or not damage_enabled
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or creative
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or self.passive
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or self.state == "attack"
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or day_docile(self) then
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return
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@ -3,7 +3,7 @@
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- ENDERMAN BEHAVIOUR:
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-- ENDERMAN BEHAVIOUR (OLD):
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-- In this game, endermen attack the player on sight, like other monsters do.
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-- However, they have a reduced viewing range to make them less dangerous.
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-- This differs from MC, in which endermen only become hostile when provoked,
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@ -262,22 +262,39 @@ mobs:register_mob("mobs_mc:enderman", {
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end
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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target = self.attack
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if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
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self:teleport(target)
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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self.state = ""
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else
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if self.attack then
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target = self.attack
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pos = target:get_pos()
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if pos ~= nil then
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if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
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self:teleport(target)
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end
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end
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end
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end
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end
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-- ARROW AVOIDANCE BEHAVIOUR HERE.
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-- Check for arrows nearby.
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-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
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-- Check for arrows and people nearby.
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local enderpos = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(enderpos, 4)
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for n = 1, #objs do
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obj = objs[n]
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if obj then
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lua = obj:get_luaentity()
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if lua then
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if lua.name == "mcl_bows:arrow_entity" then
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if minetest.is_player(obj) then
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-- Warp from players during day.
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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end
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else
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lua = obj:get_luaentity()
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if lua then
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if lua.name == "mcl_bows:arrow_entity" then
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self:teleport(nil)
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end
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end
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end
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end
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@ -286,7 +303,14 @@ mobs:register_mob("mobs_mc:enderman", {
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local enderpos = self.object:get_pos()
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if self.provoked == "broke_contact" then
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self.provoked = "false"
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self.state = 'attack'
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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self.state = ""
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else
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if self.attack ~= nil then
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self.state = 'attack'
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end
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end
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end
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-- Check to see if people are near by enough to look at us.
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local objs = minetest.get_objects_inside_radius(enderpos, 64)
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@ -417,54 +441,62 @@ mobs:register_mob("mobs_mc:enderman", {
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-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
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local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
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local telepos
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if #nodes > 0 then
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-- Up to 64 attempts to teleport
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local node_ok = true
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-- Selected node needs to have 3 nodes of free space above
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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if nodes ~= nil then
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if #nodes > 0 then
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-- Up to 64 attempts to teleport
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local node_ok = true
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-- Selected node needs to have 3 nodes of free space above
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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end
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end
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if node_ok then
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telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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end
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end
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if node_ok then
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telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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if telepos then
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self.object:set_pos(telepos)
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end
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end
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if telepos then
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self.object:set_pos(telepos)
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end
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end
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else
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-- Attempt to randomly teleport enderman
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local pos = self.object:get_pos()
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-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
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local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
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local telepos
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if #nodes > 0 then
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-- Up to 64 attempts to teleport
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local node_ok = true
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-- Selected node needs to have 3 nodes of free space above
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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-- Up to 8 top-level attempts to teleport
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for n=1, 8 do
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local node_ok = false
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-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
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local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
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local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
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if nodes ~= nil then
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if #nodes > 0 then
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-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
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for n=1, math.min(8, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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node_ok = true
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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end
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end
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if node_ok then
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self.object:set_pos({x=nodepos.x, y=nodepos.y+1, z=nodepos.z})
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break
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end
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end
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end
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if node_ok then
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telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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end
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end
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if telepos then
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self.object:set_pos(telepos)
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if node_ok then
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break
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end
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end
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end
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@ -477,10 +509,14 @@ mobs:register_mob("mobs_mc:enderman", {
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end,
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do_punch = function(self, hitter, tflp, tool_caps, dir)
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-- damage from rain caused by itself so we don't want it to attack itself.
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if hitter ~= self.object then
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self:teleport(hitter)
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self.state="attack"
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self.attack=hitter
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if hitter ~= self.object and hitter ~= nil then
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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else
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self:teleport(hitter)
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self.attack=hitter
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self.state="attack"
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end
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end
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end,
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water_damage = 8,
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