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Fix adding water bottles and emptying full cauldrons
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91cecca135
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@ -209,7 +209,7 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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-- Call on_rightclick if the pointed node defines it
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local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing)
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local new_stack = mcl_util.call_on_rightclick(itemstack, user, pointed_thing)
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if new_stack then
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if new_stack and new_stack ~= itemstack then
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return new_stack
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return new_stack
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end
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end
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@ -226,10 +226,9 @@ local function water_bottle_on_place(itemstack, placer, pointed_thing)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
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if def and def.on_rightclick then
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if new_stack and new_stack ~= itemstack then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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return new_stack
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end
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end
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end
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local cauldron = nil
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local cauldron = nil
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@ -239,11 +238,10 @@ local function water_bottle_on_place(itemstack, placer, pointed_thing)
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cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
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cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
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end
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end
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if cauldron then
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if cauldron then
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set_node_empty_bottle(itemstack, placer, pointed_thing, cauldron)
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return set_node_empty_bottle(itemstack, placer, pointed_thing, cauldron)
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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set_node_empty_bottle(itemstack, placer, pointed_thing, "mcl_mud:mud")
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return set_node_empty_bottle(itemstack, placer, pointed_thing, "mcl_mud:mud")
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end
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end
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end
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end
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