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Fix End lighting. Kinda
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@ -565,8 +565,10 @@ local function register_dimension_biomes()
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node_filler = "air",
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node_filler = "air",
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node_water = "air",
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node_water = "air",
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node_river_water = "air",
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node_river_water = "air",
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-- FIXME: For some reason the End stops generating early if this constant is not added.
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-- Figure out why.
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y_min = mcl_vars.mg_end_min,
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y_min = mcl_vars.mg_end_min,
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y_max = mcl_vars.mg_end_max,
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y_max = mcl_vars.mg_end_max + 80,
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heat_point = 50,
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heat_point = 50,
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humidity_point = 50,
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humidity_point = 50,
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})
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})
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@ -958,7 +960,7 @@ local function register_dimension_ores()
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ore = "mcl_end:end_stone",
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ore = "mcl_end:end_stone",
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wherein = {"air"},
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wherein = {"air"},
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y_min = mcl_vars.mg_end_min+64,
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y_min = mcl_vars.mg_end_min+64,
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y_max = mcl_vars.mg_end_min+94,
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y_max = mcl_vars.mg_end_min+80,
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column_height_min = 6,
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column_height_min = 6,
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column_height_max = 7,
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column_height_max = 7,
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column_midpoint_factor = 0.0,
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column_midpoint_factor = 0.0,
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@ -978,7 +980,7 @@ local function register_dimension_ores()
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ore = "mcl_end:end_stone",
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ore = "mcl_end:end_stone",
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wherein = {"air"},
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wherein = {"air"},
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y_min = mcl_vars.mg_end_min+64,
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y_min = mcl_vars.mg_end_min+64,
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y_max = mcl_vars.mg_end_min+94,
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y_max = mcl_vars.mg_end_min+80,
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column_height_min = 4,
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column_height_min = 4,
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column_height_max = 4,
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column_height_max = 4,
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column_midpoint_factor = 0.0,
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column_midpoint_factor = 0.0,
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@ -1320,15 +1320,21 @@ minetest.register_on_generated(function(minp, maxp)
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elseif mcl_util.is_in_void({x=x,y=y,z=z}) then
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elseif mcl_util.is_in_void({x=x,y=y,z=z}) then
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data[p_pos] = c_void
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data[p_pos] = c_void
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lvm_used = true
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lvm_used = true
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-- Realm barrier between the Overworld void and the End
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elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then
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data[p_pos] = c_realm_barrier
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lvm_used = true
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-- Flat Nether
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elseif mg_name == "flat" and y >= mcl_vars.mg_bedrock_nether_bottom_max + 4 and y <= mcl_vars.mg_bedrock_nether_bottom_max + 52 then
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data[p_pos] = c_air
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lvm_used = true
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-- Big lava seas by replacing air below a certain height
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-- Big lava seas by replacing air below a certain height
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elseif mcl_vars.mg_lava and data[p_pos] == c_air then
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elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then
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if y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then
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data[p_pos] = c_lava
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data[p_pos] = c_lava
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lvm_used = true
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lvm_used = true
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elseif y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
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elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
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data[p_pos] = c_nether_lava
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data[p_pos] = c_nether_lava
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lvm_used = true
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lvm_used = true
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end
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-- Water in the Nether or End? No way!
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-- Water in the Nether or End? No way!
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elseif data[p_pos] == c_water then
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elseif data[p_pos] == c_water then
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if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
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if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
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@ -1341,14 +1347,6 @@ minetest.register_on_generated(function(minp, maxp)
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data[p_pos] = c_air
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data[p_pos] = c_air
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lvm_used = true
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lvm_used = true
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end
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end
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-- Realm barrier between the Overworld void and the End
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elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then
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data[p_pos] = c_realm_barrier
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lvm_used = true
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-- Flat Nether
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elseif mg_name == "flat" and y >= mcl_vars.mg_bedrock_nether_bottom_max + 4 and y <= mcl_vars.mg_bedrock_nether_bottom_max + 52 then
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data[p_pos] = c_air
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lvm_used = true
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-- Nether and End support for v6 because v6 does not support the biomes API
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-- Nether and End support for v6 because v6 does not support the biomes API
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elseif mg_name == "v6" then
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elseif mg_name == "v6" then
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if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
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if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
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@ -1387,15 +1385,20 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end
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end
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end
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-- Set high light level in the End. This is very hacky and messes up the shadows below the End islands.
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local shadow
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-- FIXME: Find a better way to do light.
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-- Set sun light level in the End
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if minp.y >= mcl_vars.mg_end_min and maxp.y <= mcl_vars.mg_end_max then
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-- -26912 is at a mapchunk border
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vm:set_lighting({day=14, night=14})
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if minp.y >= -26912 and maxp.y <= mcl_vars.mg_end_max then
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vm:set_lighting({day=15, night=15})
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lvm_used = true
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end
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if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then
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shadow = false
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lvm_used = true
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lvm_used = true
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end
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end
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if lvm_used then
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if lvm_used then
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vm:set_data(data)
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vm:set_data(data)
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vm:calc_lighting()
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vm:calc_lighting(nil, nil, shadow)
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vm:update_liquids()
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vm:update_liquids()
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vm:write_to_map()
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vm:write_to_map()
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end
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end
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