Fix End lighting. Kinda

This commit is contained in:
Wuzzy 2017-08-22 00:22:53 +02:00
parent d9aa5f97f6
commit 7ed2adec3f
2 changed files with 29 additions and 24 deletions

@ -565,8 +565,10 @@ local function register_dimension_biomes()
node_filler = "air", node_filler = "air",
node_water = "air", node_water = "air",
node_river_water = "air", node_river_water = "air",
-- FIXME: For some reason the End stops generating early if this constant is not added.
-- Figure out why.
y_min = mcl_vars.mg_end_min, y_min = mcl_vars.mg_end_min,
y_max = mcl_vars.mg_end_max, y_max = mcl_vars.mg_end_max + 80,
heat_point = 50, heat_point = 50,
humidity_point = 50, humidity_point = 50,
}) })
@ -958,7 +960,7 @@ local function register_dimension_ores()
ore = "mcl_end:end_stone", ore = "mcl_end:end_stone",
wherein = {"air"}, wherein = {"air"},
y_min = mcl_vars.mg_end_min+64, y_min = mcl_vars.mg_end_min+64,
y_max = mcl_vars.mg_end_min+94, y_max = mcl_vars.mg_end_min+80,
column_height_min = 6, column_height_min = 6,
column_height_max = 7, column_height_max = 7,
column_midpoint_factor = 0.0, column_midpoint_factor = 0.0,
@ -978,7 +980,7 @@ local function register_dimension_ores()
ore = "mcl_end:end_stone", ore = "mcl_end:end_stone",
wherein = {"air"}, wherein = {"air"},
y_min = mcl_vars.mg_end_min+64, y_min = mcl_vars.mg_end_min+64,
y_max = mcl_vars.mg_end_min+94, y_max = mcl_vars.mg_end_min+80,
column_height_min = 4, column_height_min = 4,
column_height_max = 4, column_height_max = 4,
column_midpoint_factor = 0.0, column_midpoint_factor = 0.0,

@ -1320,15 +1320,21 @@ minetest.register_on_generated(function(minp, maxp)
elseif mcl_util.is_in_void({x=x,y=y,z=z}) then elseif mcl_util.is_in_void({x=x,y=y,z=z}) then
data[p_pos] = c_void data[p_pos] = c_void
lvm_used = true lvm_used = true
-- Realm barrier between the Overworld void and the End
elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then
data[p_pos] = c_realm_barrier
lvm_used = true
-- Flat Nether
elseif mg_name == "flat" and y >= mcl_vars.mg_bedrock_nether_bottom_max + 4 and y <= mcl_vars.mg_bedrock_nether_bottom_max + 52 then
data[p_pos] = c_air
lvm_used = true
-- Big lava seas by replacing air below a certain height -- Big lava seas by replacing air below a certain height
elseif mcl_vars.mg_lava and data[p_pos] == c_air then elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then
if y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then
data[p_pos] = c_lava data[p_pos] = c_lava
lvm_used = true lvm_used = true
elseif y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
data[p_pos] = c_nether_lava data[p_pos] = c_nether_lava
lvm_used = true lvm_used = true
end
-- Water in the Nether or End? No way! -- Water in the Nether or End? No way!
elseif data[p_pos] == c_water then elseif data[p_pos] == c_water then
if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
@ -1341,14 +1347,6 @@ minetest.register_on_generated(function(minp, maxp)
data[p_pos] = c_air data[p_pos] = c_air
lvm_used = true lvm_used = true
end end
-- Realm barrier between the Overworld void and the End
elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then
data[p_pos] = c_realm_barrier
lvm_used = true
-- Flat Nether
elseif mg_name == "flat" and y >= mcl_vars.mg_bedrock_nether_bottom_max + 4 and y <= mcl_vars.mg_bedrock_nether_bottom_max + 52 then
data[p_pos] = c_air
lvm_used = true
-- Nether and End support for v6 because v6 does not support the biomes API -- Nether and End support for v6 because v6 does not support the biomes API
elseif mg_name == "v6" then elseif mg_name == "v6" then
if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
@ -1387,15 +1385,20 @@ minetest.register_on_generated(function(minp, maxp)
end end
end end
-- Set high light level in the End. This is very hacky and messes up the shadows below the End islands. local shadow
-- FIXME: Find a better way to do light. -- Set sun light level in the End
if minp.y >= mcl_vars.mg_end_min and maxp.y <= mcl_vars.mg_end_max then -- -26912 is at a mapchunk border
vm:set_lighting({day=14, night=14}) if minp.y >= -26912 and maxp.y <= mcl_vars.mg_end_max then
vm:set_lighting({day=15, night=15})
lvm_used = true
end
if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then
shadow = false
lvm_used = true lvm_used = true
end end
if lvm_used then if lvm_used then
vm:set_data(data) vm:set_data(data)
vm:calc_lighting() vm:calc_lighting(nil, nil, shadow)
vm:update_liquids() vm:update_liquids()
vm:write_to_map() vm:write_to_map()
end end