local luaentity

This commit is contained in:
NO11 2021-11-12 18:00:04 +00:00
parent 0e5ad8637d
commit 7ed964756e

@ -35,8 +35,9 @@ local function register_drop(liquid, glow, sound, nodes)
self.object:set_acceleration(vector.new(0, -5, 0)) self.object:set_acceleration(vector.new(0, -5, 0))
end end
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
if not self.object:get_luaentity()._dropped then local ent = self.object:get_luaentity()
self.object:get_luaentity()._dropped = true if not ent._dropped then
ent._dropped = true
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true) minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end end
if k < 3 then if k < 3 then